sound ival cutoff fix
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@ -93,7 +93,7 @@ class SoundInterval(Interval.Interval):
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if (t1 < self.soundDuration) and not (self._seamlessLoop and self._soundPlaying):
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base.sfxPlayer.playSfx(
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self.sound, self.fLoop, 1, self.volume, t1, self.node,
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listenerNode = self.listenerNode)
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listenerNode = self.listenerNode, cutoff = self.cutOff)
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self._soundPlaying = True
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self.state = CInterval.SStarted
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self.currT = t
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