sound ival cutoff fix

This commit is contained in:
Przemyslaw Iwanowski 2008-06-11 06:29:39 +00:00
parent bf51afa210
commit 3b2fa8da18
1 changed files with 1 additions and 1 deletions

View File

@ -93,7 +93,7 @@ class SoundInterval(Interval.Interval):
if (t1 < self.soundDuration) and not (self._seamlessLoop and self._soundPlaying):
base.sfxPlayer.playSfx(
self.sound, self.fLoop, 1, self.volume, t1, self.node,
listenerNode = self.listenerNode)
listenerNode = self.listenerNode, cutoff = self.cutOff)
self._soundPlaying = True
self.state = CInterval.SStarted
self.currT = t