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@ -185,25 +185,44 @@ make_gsg(const FrameBufferProperties &properties,
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}
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FrameBufferProperties new_properties = properties;
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GLXContext context = NULL;
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GLXFBConfig fbconfig = choose_fbconfig(new_properties);
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if (fbconfig == None) {
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return NULL;
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XVisualInfo *visual = NULL;
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if (fbconfig != None) {
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context =
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glXCreateNewContext(_display, fbconfig, GLX_RGBA_TYPE, share_context,
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GL_TRUE);
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}
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if (context == NULL) {
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// If we couldn't create a context with the fbconfig interface,
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// try falling back to the older XVisual interface.
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visual = choose_visual(new_properties);
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if (visual != (XVisualInfo *)NULL) {
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context = glXCreateContext(_display, visual, None, GL_TRUE);
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fbconfig = None;
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}
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}
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// Attempt to create a GL context.
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GLXContext context =
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glXCreateNewContext(_display, fbconfig, GLX_RGBA_TYPE, share_context,
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GL_TRUE);
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if (context == NULL) {
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glxdisplay_cat.error()
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<< "Could not create GL context.\n";
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return NULL;
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}
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if (visual == (XVisualInfo *)NULL) {
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// If we used the fbconfig to open the context, we still need to
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// get the associated XVisual.
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nassertr(fbconfig != None, NULL);
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visual = glXGetVisualFromFBConfig(_display, fbconfig);
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}
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// Now we can make a GSG.
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PT(glxGraphicsStateGuardian) gsg =
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new glxGraphicsStateGuardian(new_properties, share_gsg, context, fbconfig,
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_display, _screen);
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new glxGraphicsStateGuardian(new_properties, share_gsg, context,
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fbconfig, visual, _display, _screen);
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return gsg.p();
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}
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@ -282,7 +301,7 @@ choose_fbconfig(FrameBufferProperties &properties) const {
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// information: we don't care about that much detail.
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NotifySeverity show_fbconfig_severity = NS_debug;
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if (fbconfig == NULL) {
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if (fbconfig == None) {
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glxdisplay_cat.info()
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<< "glxGraphicsWindow::choose_fbconfig() - fbconfig with requested "
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<< "capabilities not found; trying for lesser fbconfig.\n";
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@ -308,7 +327,7 @@ choose_fbconfig(FrameBufferProperties &properties) const {
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fbconfig = try_for_fbconfig(frame_buffer_mode, 1, 1);
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}
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if (fbconfig == NULL) {
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if (fbconfig == None) {
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// Ok, not good enough. Now try to eliminate options, but keep
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// as many bits as we asked for.
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@ -348,7 +367,7 @@ choose_fbconfig(FrameBufferProperties &properties) const {
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tried_masks.insert(frame_buffer_mode);
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int i;
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for (i = 0; fbconfig == NULL && strip_properties[i] != 0; i++) {
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for (i = 0; fbconfig == None && strip_properties[i] != 0; i++) {
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int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
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if (tried_masks.insert(new_frame_buffer_mode).second) {
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fbconfig = try_for_fbconfig(new_frame_buffer_mode, want_depth_bits,
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@ -360,10 +379,10 @@ choose_fbconfig(FrameBufferProperties &properties) const {
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tried_masks.clear();
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tried_masks.insert(frame_buffer_mode);
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if (fbconfig == NULL) {
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if (fbconfig == None) {
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// Try once more, this time eliminating all of the size
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// requests.
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for (i = 0; fbconfig == NULL && strip_properties[i] != 0; i++) {
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for (i = 0; fbconfig == None && strip_properties[i] != 0; i++) {
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int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
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if (tried_masks.insert(new_frame_buffer_mode).second) {
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fbconfig = try_for_fbconfig(new_frame_buffer_mode, 1, 1);
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@ -372,16 +391,16 @@ choose_fbconfig(FrameBufferProperties &properties) const {
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}
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}
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if (fbconfig == NULL) {
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if (fbconfig == None) {
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// Here's our last-ditch desparation attempt: give us any GLX
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// fbconfig at all!
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fbconfig = try_for_fbconfig(0, 1, 1);
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}
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if (fbconfig == NULL) {
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if (fbconfig == None) {
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glxdisplay_cat.error()
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<< "Could not get any GLX fbconfig.\n";
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return NULL;
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return None;
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}
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}
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}
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@ -389,7 +408,7 @@ choose_fbconfig(FrameBufferProperties &properties) const {
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glxdisplay_cat.info()
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<< "Selected suitable GLX fbconfig.\n";
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// Now update our frambuffer_mode and bit depth appropriately.
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// Now update our framebuffer_mode and bit depth appropriately.
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int render_mode, double_buffer, stereo, red_size, green_size, blue_size,
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alpha_size, ared_size, agreen_size, ablue_size, aalpha_size,
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depth_size, stencil_size;
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@ -457,7 +476,7 @@ choose_fbconfig(FrameBufferProperties &properties) const {
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// Description: Attempt to get the requested fbconfig, if it is
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// available. It's just a wrapper around
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// glXChooseFBConfig(). It returns the fbconfig
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// information if possible, or NULL if it is not.
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// information if possible, or None if it is not.
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////////////////////////////////////////////////////////////////////
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GLXFBConfig glxGraphicsPipe::
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try_for_fbconfig(int framebuffer_mode,
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@ -538,17 +557,17 @@ try_for_fbconfig(int framebuffer_mode,
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attrib_list[n++] = want_color_component_bits;
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}
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}
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#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
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/*
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if (framebuffer_mode & FrameBufferProperties::FM_multisample) {
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glxdisplay_cat.debug(false) << " MULTISAMPLE";
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attrib_list[n++] = GLX_SAMPLES_SGIS;
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// We decide 4 is minimum number of samples
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attrib_list[n++] = 4;
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}
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#endif
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*/
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// Terminate the list
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nassertr(n < max_attrib_list, NULL);
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nassertr(n < max_attrib_list, None);
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attrib_list[n] = (int)None;
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int num_configs = 0;
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@ -576,6 +595,326 @@ try_for_fbconfig(int framebuffer_mode,
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return fbconfig;
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::choose visual
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// Access: Private
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// Description: Selects an appropriate X visual for the given frame
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// buffer properties. Returns the visual pointer if
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// successful, or NULL otherwise.
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//
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// If successful, this may modify properties to reflect
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// the actual visual chosen.
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//
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// This is an older GLX interface, replaced by the new
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// fbconfig interface. However, some implementations of
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// GLX may not support fbconfig, so we have to have this
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// code as a fallback.
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////////////////////////////////////////////////////////////////////
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XVisualInfo *glxGraphicsPipe::
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choose_visual(FrameBufferProperties &properties) const {
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int frame_buffer_mode = 0;
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int want_depth_bits = 0;
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int want_color_bits = 0;
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if (properties.has_frame_buffer_mode()) {
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frame_buffer_mode = properties.get_frame_buffer_mode();
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}
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if (properties.has_depth_bits()) {
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want_depth_bits = properties.get_depth_bits();
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}
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if (properties.has_color_bits()) {
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want_color_bits = properties.get_color_bits();
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}
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/*
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if (frame_buffer_mode & FrameBufferProperties::FM_multisample) {
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if (!glx_supports("GLX_SGIS_multisample")) {
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glxdisplay_cat.info()
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<< "multisample not supported by this glx implementation.\n";
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frame_buffer_mode &= ~FrameBufferProperties::FM_multisample;
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}
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}
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*/
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XVisualInfo *visual =
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try_for_visual(frame_buffer_mode, want_depth_bits, want_color_bits);
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// This is the severity level at which we'll report the details of
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// the visual we actually do find. Normally, it's debug-level
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// information: we don't care about that much detail.
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NotifySeverity show_visual_severity = NS_debug;
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if (visual == NULL) {
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glxdisplay_cat.info()
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<< "glxGraphicsWindow::choose_visual() - visual with requested\n"
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<< " capabilities not found; trying for lesser visual.\n";
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// If we're unable to get the visual we asked for, however, we
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// probably *do* care to know the details about what we actually
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// got, even if we don't have debug mode set. So we'll report the
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// visual at a higher level.
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show_visual_severity = NS_info;
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bool special_size_request =
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(want_depth_bits != 1 || want_color_bits != 1);
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// We try to be smart about choosing a close match for the visual.
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// First, we'll eliminate some of the more esoteric options one at
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// a time, then two at a time, and finally we'll try just the bare
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// minimum.
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if (special_size_request) {
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// Actually, first we'll eliminate all of the minimum sizes, to
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// try to open a window with all of the requested options, but
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// maybe not as many bits in some options as we'd like.
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visual = try_for_visual(frame_buffer_mode, 1, 1);
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}
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if (visual == NULL) {
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// Ok, not good enough. Now try to eliminate options, but keep
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// as many bits as we asked for.
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// This array keeps the bitmasks of options that we pull out of
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// the requested frame_buffer_mode, in order.
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static const int strip_properties[] = {
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// One esoteric option removed.
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FrameBufferProperties::FM_multisample,
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FrameBufferProperties::FM_stencil,
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FrameBufferProperties::FM_accum,
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FrameBufferProperties::FM_alpha,
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FrameBufferProperties::FM_stereo,
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// Two esoteric options removed.
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FrameBufferProperties::FM_stencil | FrameBufferProperties::FM_multisample,
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FrameBufferProperties::FM_accum | FrameBufferProperties::FM_multisample,
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FrameBufferProperties::FM_alpha | FrameBufferProperties::FM_multisample,
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FrameBufferProperties::FM_stereo | FrameBufferProperties::FM_multisample,
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FrameBufferProperties::FM_stencil | FrameBufferProperties::FM_accum,
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FrameBufferProperties::FM_alpha | FrameBufferProperties::FM_stereo,
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FrameBufferProperties::FM_stencil | FrameBufferProperties::FM_accum | FrameBufferProperties::FM_multisample,
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FrameBufferProperties::FM_alpha | FrameBufferProperties::FM_stereo | FrameBufferProperties::FM_multisample,
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// All esoteric options removed.
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FrameBufferProperties::FM_stencil | FrameBufferProperties::FM_accum | FrameBufferProperties::FM_alpha | FrameBufferProperties::FM_stereo | FrameBufferProperties::FM_multisample,
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// All esoteric options, plus some we'd really really prefer,
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// removed.
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FrameBufferProperties::FM_stencil | FrameBufferProperties::FM_accum | FrameBufferProperties::FM_alpha | FrameBufferProperties::FM_stereo | FrameBufferProperties::FM_multisample | FrameBufferProperties::FM_double_buffer,
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// A zero marks the end of the array.
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0
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};
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pset<int> tried_masks;
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tried_masks.insert(frame_buffer_mode);
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int i;
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for (i = 0; visual == NULL && strip_properties[i] != 0; i++) {
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int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
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if (tried_masks.insert(new_frame_buffer_mode).second) {
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visual = try_for_visual(new_frame_buffer_mode, want_depth_bits,
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want_color_bits);
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}
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}
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if (special_size_request) {
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tried_masks.clear();
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tried_masks.insert(frame_buffer_mode);
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if (visual == NULL) {
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// Try once more, this time eliminating all of the size
|
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// requests.
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for (i = 0; visual == NULL && strip_properties[i] != 0; i++) {
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int new_frame_buffer_mode = frame_buffer_mode & ~strip_properties[i];
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if (tried_masks.insert(new_frame_buffer_mode).second) {
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visual = try_for_visual(new_frame_buffer_mode, 1, 1);
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}
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}
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}
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}
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|
|
if (visual == NULL) {
|
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|
|
|
// Here's our last-ditch desparation attempt: give us any GLX
|
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|
|
|
// visual at all!
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|
|
visual = try_for_visual(0, 1, 1);
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}
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if (visual == NULL) {
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glxdisplay_cat.error()
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|
|
<< "Could not get any GLX visual.\n";
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|
|
return NULL;
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|
|
}
|
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|
}
|
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}
|
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|
|
|
|
|
|
glxdisplay_cat.info()
|
|
|
|
|
<< "Got visual 0x" << hex << (int)visual->visualid << dec << ".\n";
|
|
|
|
|
|
|
|
|
|
// Now update our framebuffer_mode and bit depth appropriately.
|
|
|
|
|
int render_mode, double_buffer, stereo, red_size, green_size, blue_size,
|
|
|
|
|
alpha_size, ared_size, agreen_size, ablue_size, aalpha_size,
|
|
|
|
|
depth_size, stencil_size;
|
|
|
|
|
|
|
|
|
|
glXGetConfig(_display, visual, GLX_RGBA, &render_mode);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_DOUBLEBUFFER, &double_buffer);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_STEREO, &stereo);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_RED_SIZE, &red_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_GREEN_SIZE, &green_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_BLUE_SIZE, &blue_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_ALPHA_SIZE, &alpha_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_ACCUM_RED_SIZE, &ared_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_ACCUM_GREEN_SIZE, &agreen_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_ACCUM_BLUE_SIZE, &ablue_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_ACCUM_ALPHA_SIZE, &aalpha_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_DEPTH_SIZE, &depth_size);
|
|
|
|
|
glXGetConfig(_display, visual, GLX_STENCIL_SIZE, &stencil_size);
|
|
|
|
|
|
|
|
|
|
frame_buffer_mode = 0;
|
|
|
|
|
if (double_buffer) {
|
|
|
|
|
frame_buffer_mode |= FrameBufferProperties::FM_double_buffer;
|
|
|
|
|
}
|
|
|
|
|
if (stereo) {
|
|
|
|
|
frame_buffer_mode |= FrameBufferProperties::FM_stereo;
|
|
|
|
|
}
|
|
|
|
|
if (!render_mode) {
|
|
|
|
|
frame_buffer_mode |= FrameBufferProperties::FM_index;
|
|
|
|
|
}
|
|
|
|
|
if (stencil_size != 0) {
|
|
|
|
|
frame_buffer_mode |= FrameBufferProperties::FM_stencil;
|
|
|
|
|
}
|
|
|
|
|
if (depth_size != 0) {
|
|
|
|
|
frame_buffer_mode |= FrameBufferProperties::FM_depth;
|
|
|
|
|
}
|
|
|
|
|
if (alpha_size != 0) {
|
|
|
|
|
frame_buffer_mode |= FrameBufferProperties::FM_alpha;
|
|
|
|
|
}
|
|
|
|
|
if (ared_size + agreen_size + ablue_size != 0) {
|
|
|
|
|
frame_buffer_mode |= FrameBufferProperties::FM_accum;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
properties.set_frame_buffer_mode(frame_buffer_mode);
|
|
|
|
|
properties.set_color_bits(red_size + green_size + blue_size + alpha_size);
|
|
|
|
|
properties.set_depth_bits(depth_size);
|
|
|
|
|
|
|
|
|
|
if (glxdisplay_cat.is_on(show_visual_severity)) {
|
|
|
|
|
glxdisplay_cat.out(show_visual_severity)
|
|
|
|
|
<< "GLX Visual Info (# bits of each):" << endl
|
|
|
|
|
<< " RGBA: " << red_size << " " << green_size << " " << blue_size
|
|
|
|
|
<< " " << alpha_size << endl
|
|
|
|
|
<< " Accum RGBA: " << ared_size << " " << agreen_size << " "
|
|
|
|
|
<< ablue_size << " " << aalpha_size << endl
|
|
|
|
|
<< " Depth: " << depth_size << endl
|
|
|
|
|
<< " Stencil: " << stencil_size << endl
|
|
|
|
|
<< " DoubleBuffer? " << double_buffer << endl
|
|
|
|
|
<< " Stereo? " << stereo << endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return visual;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Function: glxGraphicsPipe::try_for_visual
|
|
|
|
|
// Access: Private
|
|
|
|
|
// Description: Attempt to get the requested visual, if it is
|
|
|
|
|
// available. It's just a wrapper around
|
|
|
|
|
// glXChooseVisual(). It returns the visual information
|
|
|
|
|
// if possible, or NULL if it is not.
|
|
|
|
|
//
|
|
|
|
|
// This is an older GLX interface, replaced by the new
|
|
|
|
|
// fbconfig interface. However, some implementations of
|
|
|
|
|
// GLX may not support fbconfig, so we have to have this
|
|
|
|
|
// code as a fallback.
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
XVisualInfo *glxGraphicsPipe::
|
|
|
|
|
try_for_visual(int framebuffer_mode,
|
|
|
|
|
int want_depth_bits, int want_color_bits) const {
|
|
|
|
|
static const int max_attrib_list = 32;
|
|
|
|
|
int attrib_list[max_attrib_list];
|
|
|
|
|
int n=0;
|
|
|
|
|
|
|
|
|
|
glxdisplay_cat.debug()
|
|
|
|
|
<< "Trying for visual with: RGB(" << want_color_bits << ")";
|
|
|
|
|
|
|
|
|
|
int want_color_component_bits;
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_alpha) {
|
|
|
|
|
want_color_component_bits = max(want_color_bits / 4, 1);
|
|
|
|
|
} else {
|
|
|
|
|
want_color_component_bits = max(want_color_bits / 3, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
attrib_list[n++] = GLX_RGBA;
|
|
|
|
|
attrib_list[n++] = GLX_RED_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
attrib_list[n++] = GLX_GREEN_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
attrib_list[n++] = GLX_BLUE_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_alpha) {
|
|
|
|
|
glxdisplay_cat.debug(false) << " ALPHA";
|
|
|
|
|
attrib_list[n++] = GLX_ALPHA_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
}
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_double_buffer) {
|
|
|
|
|
glxdisplay_cat.debug(false) << " DOUBLEBUFFER";
|
|
|
|
|
attrib_list[n++] = GLX_DOUBLEBUFFER;
|
|
|
|
|
}
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_stereo) {
|
|
|
|
|
glxdisplay_cat.debug(false) << " STEREO";
|
|
|
|
|
attrib_list[n++] = GLX_STEREO;
|
|
|
|
|
}
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_depth) {
|
|
|
|
|
glxdisplay_cat.debug(false) << " DEPTH(" << want_depth_bits << ")";
|
|
|
|
|
attrib_list[n++] = GLX_DEPTH_SIZE;
|
|
|
|
|
attrib_list[n++] = want_depth_bits;
|
|
|
|
|
}
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_stencil) {
|
|
|
|
|
glxdisplay_cat.debug(false) << " STENCIL";
|
|
|
|
|
attrib_list[n++] = GLX_STENCIL_SIZE;
|
|
|
|
|
attrib_list[n++] = 1;
|
|
|
|
|
}
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_accum) {
|
|
|
|
|
glxdisplay_cat.debug(false) << " ACCUM";
|
|
|
|
|
attrib_list[n++] = GLX_ACCUM_RED_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
attrib_list[n++] = GLX_ACCUM_GREEN_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
attrib_list[n++] = GLX_ACCUM_BLUE_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_alpha) {
|
|
|
|
|
attrib_list[n++] = GLX_ACCUM_ALPHA_SIZE;
|
|
|
|
|
attrib_list[n++] = want_color_component_bits;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
if (framebuffer_mode & FrameBufferProperties::FM_multisample) {
|
|
|
|
|
glxdisplay_cat.debug(false) << " MULTISAMPLE";
|
|
|
|
|
attrib_list[n++] = GLX_SAMPLES_SGIS;
|
|
|
|
|
// We decide 4 is minimum number of samples
|
|
|
|
|
attrib_list[n++] = 4;
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// Terminate the list
|
|
|
|
|
nassertr(n < max_attrib_list, NULL);
|
|
|
|
|
attrib_list[n] = (int)None;
|
|
|
|
|
|
|
|
|
|
XVisualInfo *vinfo = glXChooseVisual(_display, _screen, attrib_list);
|
|
|
|
|
|
|
|
|
|
if (glxdisplay_cat.is_debug()) {
|
|
|
|
|
if (vinfo != NULL) {
|
|
|
|
|
glxdisplay_cat.debug(false) << ", match found!\n";
|
|
|
|
|
} else {
|
|
|
|
|
glxdisplay_cat.debug(false) << ", no match.\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return vinfo;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Function: glxGraphicsPipe::make_hidden_cursor
|
|
|
|
|
// Access: Private
|
|
|
|
|
|