Added supports_basic_shaders
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@ -492,6 +492,17 @@ get_supports_shadow_filter() const {
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return _supports_shadow_filter;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsStateGuardian::get_supports_basic_shaders
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// Access: Published
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// Description: Returns true if this particular GSG supports
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// arbfp1+arbvp1 or above.
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsStateGuardian::
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get_supports_basic_shaders() const {
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return _supports_basic_shaders;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsStateGuardian::get_color_scale_via_lighting
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// Access: Published
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@ -147,6 +147,7 @@ GraphicsStateGuardian(const FrameBufferProperties &properties,
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_supports_render_texture = false;
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_supports_depth_texture = false;
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_supports_shadow_filter = false;
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_supports_basic_shaders = false;
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_supported_geom_rendering = 0;
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// If this is true, then we can apply a color and/or color scale by
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@ -111,7 +111,8 @@ PUBLISHED:
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INLINE bool get_supports_render_texture() const;
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INLINE bool get_supports_depth_texture() const;
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INLINE bool get_supports_shadow_filter() const;
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INLINE bool get_supports_basic_shaders() const;
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virtual int get_supported_geom_rendering() const;
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INLINE bool get_color_scale_via_lighting() const;
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@ -359,6 +360,7 @@ protected:
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bool _supports_render_texture;
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bool _supports_depth_texture;
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bool _supports_shadow_filter;
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bool _supports_basic_shaders;
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int _supported_geom_rendering;
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bool _color_scale_via_lighting;
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