calc_tight_bounds

This commit is contained in:
David Rose 2001-07-06 01:40:44 +00:00
parent b54cca4802
commit 3efc077c1f
3 changed files with 299 additions and 206 deletions

View File

@ -19,7 +19,7 @@
////////////////////////////////////////////////////////////////////
// Function: NodePath::Default Constructor
// Access: Public
// Access: Published
// Description: Creates an empty NodePath. This does not refer to
// any nodes, and is equivalent to a NULL Node pointer;
// it's an error to attempt to do any node operations on
@ -34,7 +34,7 @@ NodePath(TypeHandle graph_type) :
////////////////////////////////////////////////////////////////////
// Function: NodePath::Constructor
// Access: Public
// Access: Published
// Description: Creates a NodePath that contains just one node: the
// top node. It's not yet much of a path, but it does
// reference at least the one node and can be used as an
@ -53,7 +53,7 @@ NodePath(Node *top_node, TypeHandle graph_type) :
////////////////////////////////////////////////////////////////////
// Function: NodePath::Constructor
// Access: Public
// Access: Published
// Description: Creates a NodePath that contains one arc, and the two
// Nodes connected to that arc.
//
@ -73,7 +73,7 @@ NodePath(NodeRelation *arc) :
////////////////////////////////////////////////////////////////////
// Function: NodePath::Constructor
// Access: Public
// Access: Published
// Description: This constructor creates a new NodePath given an
// ArcChain, which is a more primitive version of a
// NodePath. Some graph-traversal operations generate
@ -90,7 +90,7 @@ NodePath(const ArcChain &chain, TypeHandle graph_type) :
////////////////////////////////////////////////////////////////////
// Function: NodePath::Copy Constructor
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE NodePath::
@ -103,7 +103,7 @@ NodePath(const NodePath &copy) :
////////////////////////////////////////////////////////////////////
// Function: NodePath::Copy Assignment Operator
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -115,7 +115,7 @@ operator = (const NodePath &copy) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::Destructor
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE NodePath::
@ -124,7 +124,7 @@ INLINE NodePath::
////////////////////////////////////////////////////////////////////
// Function: NodePath::not_found named constructor
// Access: Public, Static
// Access: Published, Static
// Description: Creates a NodePath with the ET_not_found error type
// set.
////////////////////////////////////////////////////////////////////
@ -137,7 +137,7 @@ not_found() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::removed named constructor
// Access: Public, Static
// Access: Published, Static
// Description: Creates a NodePath with the ET_removed error type
// set.
////////////////////////////////////////////////////////////////////
@ -150,7 +150,7 @@ removed() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::fail named constructor
// Access: Public, Static
// Access: Published, Static
// Description: Creates a NodePath with the ET_fail error type
// set.
////////////////////////////////////////////////////////////////////
@ -163,7 +163,7 @@ fail() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::Equality Operator
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool NodePath::
@ -173,7 +173,7 @@ operator == (const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::Inequality Operator
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool NodePath::
@ -183,7 +183,7 @@ operator != (const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::compare_to
// Access: Public
// Access: Published
// Description: Returns a number less than zero if this NodePath
// sorts before the indicated NodePath in an arbitrary
// lexicographical comparision, greater than zero if
@ -200,7 +200,7 @@ compare_to(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_graph_type
// Access: Public
// Access: Published
// Description: Changes the type of graph that the NodePath will
// search for. By default, this is RenderRelation.
////////////////////////////////////////////////////////////////////
@ -211,7 +211,7 @@ set_graph_type(TypeHandle graph_type) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_graph_type
// Access: Public
// Access: Published
// Description: Returns the type of graph that the NodePath is
// currently set to.
////////////////////////////////////////////////////////////////////
@ -222,7 +222,7 @@ get_graph_type() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_max_search_depth
// Access: Public, Static
// Access: Published, Static
// Description: Certain operations, such as extend_down_to() or
// find_all_matches(), require a traversal of the scene
// graph to search for the target node or nodes. This
@ -250,7 +250,7 @@ set_max_search_depth(int max_search_depth) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_max_search_depth
// Access: Public, Static
// Access: Published, Static
// Description: Returns the current setting of the search depth
// limit. See set_max_search_depth.
////////////////////////////////////////////////////////////////////
@ -261,7 +261,7 @@ get_max_search_depth() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_error_type
// Access: Public
// Access: Published
// Description: If is_empty() is true, this returns a code that
// represents the reason why the NodePath is empty.
////////////////////////////////////////////////////////////////////
@ -272,7 +272,7 @@ get_error_type() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_num_children
// Access: Public
// Access: Published
// Description: Returns the number of children of the bottom node of
// the NodePath. This will be the same as the number of
// paths in the collection returned by get_children().
@ -287,7 +287,7 @@ get_num_children() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_child
// Access: Public
// Access: Published
// Description: Returns the nth of child of the bottom node of
// the NodePath. This will be the same as nth path in
// the collection returned by get_children().
@ -305,7 +305,7 @@ get_child(int n) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_parent
// Access: Public
// Access: Published
// Description: Returns true if the node at the bottom of the
// NodePath has a parent; i.e. the NodePath contains at
// least two nodes.
@ -317,7 +317,7 @@ has_parent() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_parent
// Access: Public
// Access: Published
// Description: Returns the NodePath to the parent node of the bottom
// arc: that is, this NodePath, shortened by one node.
////////////////////////////////////////////////////////////////////
@ -331,7 +331,7 @@ get_parent() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::find_path_down_to
// Access: Public
// Access: Published
// Description: Returns a NodePath that represents the extension of
// this NodePath down to the indicated node along the
// shortest possible path, if any, or an empty NodePath
@ -349,7 +349,7 @@ find_path_down_to(Node *dnode) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::find
// Access: Public
// Access: Published
// Description: Searches for a node below this NodePath's bottom node
// that matches the indicated string. Returns the
// shortest match found, if any, or an empty NodePath if
@ -367,7 +367,7 @@ find(const string &path) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::attach_new_node
// Access: Public
// Access: Published
// Description: Creates a new NamedNode and attaches it below the
// current NodePath, returning a new NodePath that
// references it.
@ -382,7 +382,7 @@ attach_new_node(const string &name, int sort) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::output
// Access: Public
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -396,7 +396,7 @@ output(ostream &out) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::ls
// Access: Public
// Access: Published
// Description: Lists all the nodes at and below the current path
// hierarchically.
////////////////////////////////////////////////////////////////////
@ -407,7 +407,7 @@ ls() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::ls
// Access: Public
// Access: Published
// Description: Lists all the nodes at and below the current path
// hierarchically.
////////////////////////////////////////////////////////////////////
@ -421,7 +421,7 @@ ls(ostream &out, int indent_level) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::ls_transitions
// Access: Public
// Access: Published
// Description: Lists all the nodes at and below the current path
// hierarchically, along with all the transitions on the
// arcs between them.
@ -433,7 +433,7 @@ ls_transitions() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::ls_transitions
// Access: Public
// Access: Published
// Description: Lists all the nodes at and below the current path
// hierarchically, along with all the transitions on the
// arcs between them.
@ -448,7 +448,7 @@ ls_transitions(ostream &out, int indent_level) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos
// Access: Public
// Access: Published
// Description: Sets the translation component of the transform,
// leaving rotation and scale untouched.
////////////////////////////////////////////////////////////////////
@ -474,7 +474,7 @@ get_z() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_hpr
// Access: Public
// Access: Published
// Description: Sets the rotation component of the transform,
// leaving translation and scale untouched.
////////////////////////////////////////////////////////////////////
@ -500,7 +500,7 @@ get_r() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_scale
// Access: Public
// Access: Published
// Description: Sets the scale component of the transform,
// leaving translation and rotation untouched.
////////////////////////////////////////////////////////////////////
@ -531,7 +531,7 @@ get_sz() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_color_scale
// Access: Public
// Access: Published
// Description: Sets the color scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -541,7 +541,7 @@ set_color_scale(float sr, float sg, float sb, float sa) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_sr
// Access: Public
// Access: Published
// Description: Sets the red scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -554,7 +554,7 @@ set_sr(float sr) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_sg
// Access: Public
// Access: Published
// Description: Sets the alpha scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -567,7 +567,7 @@ set_sg(float sg) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_sb
// Access: Public
// Access: Published
// Description: Sets the blue scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -580,7 +580,7 @@ set_sb(float sb) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_sa
// Access: Public
// Access: Published
// Description: Sets the alpha scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -593,7 +593,7 @@ set_sa(float sa) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_sr
// Access: Public
// Access: Published
// Description: Gets the red scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE float NodePath::
@ -603,7 +603,7 @@ get_sr() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_sg
// Access: Public
// Access: Published
// Description: Gets the green scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE float NodePath::
@ -613,7 +613,7 @@ get_sg() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_sb
// Access: Public
// Access: Published
// Description: Gets the blue scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE float NodePath::
@ -623,7 +623,7 @@ get_sb() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_sa
// Access: Public
// Access: Published
// Description: Gets the alpha scale component of the transform
////////////////////////////////////////////////////////////////////
INLINE float NodePath::
@ -634,7 +634,7 @@ get_sa() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_color_scale
// Access: Public
// Access: Published
// Description: Completely removes any color scale from the bottom arc.
// This is preferable to simply setting the color scale to
// identity, as it also removes the overhead associated
@ -654,7 +654,7 @@ clear_color_scale() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_color_scale
// Access: Public
// Access: Published
// Description: Returns true if a color scale has been applied
// to the bottom arc, false otherwise.
//
@ -672,7 +672,7 @@ has_color_scale() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr
// Access: Public
// Access: Published
// Description: Sets the translation and rotation component of the
// transform, leaving scale untouched.
////////////////////////////////////////////////////////////////////
@ -683,7 +683,7 @@ set_pos_hpr(float x, float y, float z, float h, float p, float r) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr_scale
// Access: Public
// Access: Published
// Description: Completely replaces the transform with new
// translation, rotation, and scale components.
////////////////////////////////////////////////////////////////////
@ -696,7 +696,7 @@ set_pos_hpr_scale(float x, float y, float z, float h, float p, float r,
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_mat
// Access: Public
// Access: Published
// Description: Completely removes any transform from the bottom arc.
// This is preferable to simply setting the matrix to
// identity, as it also removes the overhead associated
@ -710,7 +710,7 @@ clear_mat() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_mat
// Access: Public
// Access: Published
// Description: Returns true if a transform matrix has been applied
// to the bottom arc, false otherwise.
////////////////////////////////////////////////////////////////////
@ -722,7 +722,7 @@ has_mat() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_mat
// Access: Public
// Access: Published
// Description: Returns the complete transform matrix that has been
// applied to the bottom arc, or the identity matrix if
// no matrix has been applied.
@ -742,7 +742,7 @@ get_mat() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at
// Access: Public
// Access: Published
// Description: Sets the transform on this NodePath so that it
// rotates to face the indicated point in space. This
// will overwrite any previously existing scale on the
@ -755,7 +755,7 @@ look_at(float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up
// Access: Public
// Access: Published
// Description: Behaves like look_at(), but with a strong preference
// to keeping the up vector oriented in the indicated
// "up" direction.
@ -767,7 +767,7 @@ heads_up(float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like look_at(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, look_at() blows away
@ -781,7 +781,7 @@ look_at_preserve_scale(float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like heads_up(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, heads_up() blows away
@ -795,7 +795,7 @@ heads_up_preserve_scale(float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_pos
// Access: Public
// Access: Published
// Description: Displays the translation component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -805,7 +805,7 @@ print_pos() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_hpr
// Access: Public
// Access: Published
// Description: Displays the rotation component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -815,7 +815,7 @@ print_hpr() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_scale
// Access: Public
// Access: Published
// Description: Displays the scale component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -825,7 +825,7 @@ print_scale() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_pos_hpr
// Access: Public
// Access: Published
// Description: Displays the translation and rotation component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -836,7 +836,7 @@ print_pos_hpr() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_pos_hpr_scale
// Access: Public
// Access: Published
// Description: Displays the translation, rotation, and scale
// components.
////////////////////////////////////////////////////////////////////
@ -849,7 +849,7 @@ print_pos_hpr_scale() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_mat
// Access: Public
// Access: Published
// Description: Displays the complete transform matrix.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -859,7 +859,7 @@ print_mat() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_color_scale
// Access: Public
// Access: Published
// Description: Displays the scale component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -869,7 +869,7 @@ print_color_scale() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos
// Access: Public
// Access: Published
// Description: Sets the translation component of the transform,
// relative to the other node.
////////////////////////////////////////////////////////////////////
@ -880,7 +880,7 @@ set_pos(const NodePath &other, float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_pos
// Access: Public
// Access: Published
// Description: Returns the relative position of the bottom node as
// seen from the other node.
////////////////////////////////////////////////////////////////////
@ -907,7 +907,7 @@ get_z(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_hpr
// Access: Public
// Access: Published
// Description: Sets the rotation component of the transform,
// relative to the other node.
////////////////////////////////////////////////////////////////////
@ -933,7 +933,7 @@ get_r(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_scale
// Access: Public
// Access: Published
// Description: Sets the scale component of the transform,
// relative to the other node.
////////////////////////////////////////////////////////////////////
@ -944,7 +944,7 @@ set_scale(const NodePath &other, float sx, float sy, float sz) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_scale
// Access: Public
// Access: Published
// Description: Returns the relative scale of the bottom node
// as seen from the other node.
////////////////////////////////////////////////////////////////////
@ -965,7 +965,7 @@ get_sz(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr
// Access: Public
// Access: Published
// Description: Sets the translation and rotation component of the
// transform, relative to the other node.
////////////////////////////////////////////////////////////////////
@ -978,7 +978,7 @@ set_pos_hpr(const NodePath &other,
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr_scale
// Access: Public
// Access: Published
// Description: Completely replaces the transform with new
// translation, rotation, and scale components, relative
// to the other node.
@ -994,7 +994,7 @@ set_pos_hpr_scale(const NodePath &other,
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at
// Access: Public
// Access: Published
// Description: Sets the transform on this NodePath so that it
// rotates to face the indicated point in space, which
// is relative to the other NodePath. This
@ -1008,7 +1008,7 @@ look_at(const NodePath &other, float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up
// Access: Public
// Access: Published
// Description: Behaves like look_at(), but with a strong preference
// to keeping the up vector oriented in the indicated
// "up" direction.
@ -1020,7 +1020,7 @@ heads_up(const NodePath &other, float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like look_at(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, look_at() blows away
@ -1034,7 +1034,7 @@ look_at_preserve_scale(const NodePath &other, float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like heads_up(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, heads_up() blows away
@ -1048,7 +1048,7 @@ heads_up_preserve_scale(const NodePath &other, float x, float y, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_pos
// Access: Public
// Access: Published
// Description: Displays the translation component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1058,7 +1058,7 @@ print_pos(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_hpr
// Access: Public
// Access: Published
// Description: Displays the rotation component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1068,7 +1068,7 @@ print_hpr(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_scale
// Access: Public
// Access: Published
// Description: Displays the scale component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1078,7 +1078,7 @@ print_scale(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_pos_hpr
// Access: Public
// Access: Published
// Description: Displays the translation and rotation component.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1089,7 +1089,7 @@ print_pos_hpr(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_pos_hpr_scale
// Access: Public
// Access: Published
// Description: Displays the translation, rotation, and scale
// components.
////////////////////////////////////////////////////////////////////
@ -1102,7 +1102,7 @@ print_pos_hpr_scale(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::print_mat
// Access: Public
// Access: Published
// Description: Displays the complete transform matrix.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1112,7 +1112,7 @@ print_mat(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_distance
// Access: Public
// Access: Published
// Description: Returns the straight-line distance between this
// bottom node's coordinate frame's origin, and that of
// the other node's origin.
@ -1125,7 +1125,7 @@ get_distance(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_color
// Access: Public
// Access: Published
// Description: Sets the color transition for a render relation
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1136,7 +1136,7 @@ set_color(float r, float g, float b, float a,
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_color
// Access: Public
// Access: Published
// Description: Completely removes any color adjustment from the arc.
// This allows the natural color of the geometry, or
// whatever color transitions might be otherwise
@ -1150,7 +1150,7 @@ clear_color() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_color
// Access: Public
// Access: Published
// Description: Returns true if a color has been applied to the given
// arc, false otherwise.
////////////////////////////////////////////////////////////////////
@ -1162,7 +1162,7 @@ has_color() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_bin
// Access: Public
// Access: Published
// Description: Completely removes any bin adjustment that may have
// been set via set_bin() from this particular arc.
////////////////////////////////////////////////////////////////////
@ -1174,7 +1174,7 @@ clear_bin() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_bin
// Access: Public
// Access: Published
// Description: Returns true if the arc has been assigned to the a
// particular rendering bin via set_bin(), false
// otherwise.
@ -1187,7 +1187,7 @@ has_bin() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_texture
// Access: Public
// Access: Published
// Description: Completely removes any texture adjustment that may
// have been set via set_texture() or set_texture_off()
// from this particular arc. This allows whatever
@ -1202,7 +1202,7 @@ clear_texture() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_material
// Access: Public
// Access: Published
// Description: Completely removes any material adjustment that may
// have been set via set_material() from this particular
// arc.
@ -1215,7 +1215,7 @@ clear_material() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_fog
// Access: Public
// Access: Published
// Description: Completely removes any fog adjustment that may
// have been set via set_fog() or set_fog_off()
// from this particular arc. This allows whatever
@ -1230,7 +1230,7 @@ clear_fog() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_render_mode
// Access: Public
// Access: Published
// Description: Completely removes any render mode adjustment that
// may have been set on this arc via
// set_render_mode_wireframe() or
@ -1244,7 +1244,7 @@ clear_render_mode() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_render_mode
// Access: Public
// Access: Published
// Description: Returns true if a render mode has been explicitly set
// on this particular arc via
// set_render_mode_wireframe() or
@ -1258,7 +1258,7 @@ has_render_mode() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_two_sided
// Access: Public
// Access: Published
// Description: Completely removes any two-sided adjustment that
// may have been set on this arc via set_two_sided().
// The geometry at this level and below will
@ -1275,7 +1275,7 @@ clear_two_sided() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_two_sided
// Access: Public
// Access: Published
// Description: Returns true if a two-sided adjustment has been
// explicitly set on this particular arc via
// set_two_sided(). If this returns true, then
@ -1290,7 +1290,7 @@ has_two_sided() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_billboard_axis
// Access: Public
// Access: Published
// Description: Puts a billboard transition on the arc such that it
// will rotate in two dimensions around the up axis.
////////////////////////////////////////////////////////////////////
@ -1302,7 +1302,7 @@ set_billboard_axis(float offset) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_billboard_point_eye
// Access: Public
// Access: Published
// Description: Puts a billboard transition on the arc such that it
// will rotate in three dimensions about the origin,
// keeping its up vector oriented to the top of the
@ -1316,7 +1316,7 @@ set_billboard_point_eye(float offset) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_billboard_point_world
// Access: Public
// Access: Published
// Description: Puts a billboard transition on the arc such that it
// will rotate in three dimensions about the origin,
// keeping its up vector oriented to the sky.
@ -1329,7 +1329,7 @@ set_billboard_point_world(float offset) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_billboard
// Access: Public
// Access: Published
// Description: Removes any billboard transition from the arc.
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1340,7 +1340,7 @@ clear_billboard() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_billboard
// Access: Public
// Access: Published
// Description: Returns true if there is any billboard transition on
// the arc.
////////////////////////////////////////////////////////////////////
@ -1352,7 +1352,7 @@ has_billboard() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_transparency
// Access: Public
// Access: Published
// Description: Completely removes any transparency adjustment that
// may have been set on this arc via set_transparency().
// The geometry at this level and below will
@ -1369,7 +1369,7 @@ clear_transparency() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_transparency
// Access: Public
// Access: Published
// Description: Returns true if a transparent-rendering adjustment
// has been explicitly set on this particular arc via
// set_transparency(). If this returns true, then
@ -1385,7 +1385,7 @@ has_transparency() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::adjust_all_priorities
// Access: Public
// Access: Published
// Description: Adds the indicated adjustment amount (which may be
// negative) to the priority for all transitions on the
// bottom arc, and for all arcs in the subgraph below.
@ -1402,7 +1402,7 @@ adjust_all_priorities(int adjustment) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::show
// Access: Public
// Access: Published
// Description: Removes any PruneTransition on this bottom arc so
// that the geometry at this level and below will once
// again be visible--assuming no ancestor arc has a
@ -1416,7 +1416,7 @@ show() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::hide
// Access: Public
// Access: Published
// Description: Puts a PruneTransition on this bottom arc so that the
// geometry at this level and below will be invisible.
//
@ -1435,7 +1435,7 @@ hide() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::show_collision_solids
// Access: Public
// Access: Published
// Description: Reveals all the collision solids at or below this
// node.
////////////////////////////////////////////////////////////////////
@ -1446,7 +1446,7 @@ show_collision_solids() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::hide_collision_solids
// Access: Public
// Access: Published
// Description: Hides all the collision solids at or below this
// node.
////////////////////////////////////////////////////////////////////
@ -1457,7 +1457,7 @@ hide_collision_solids() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::is_hidden
// Access: Public
// Access: Published
// Description: Returns true if the bottom arc has been hidden,
// false otherwise. The bottom node may still be
// invisible due to a higher ancestor having been
@ -1470,7 +1470,7 @@ is_hidden() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::stash
// Access: Public
// Access: Published
// Description: A more thorough version of hide(), this effectively
// removes the bottom node from the scene graph--it does
// not appear in any traversals, rendering or otherwise,
@ -1491,7 +1491,7 @@ stash() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::unstash
// Access: Public
// Access: Published
// Description: Reveals a node that was previously hidden via stash().
////////////////////////////////////////////////////////////////////
INLINE void NodePath::
@ -1502,7 +1502,7 @@ unstash() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::is_stashed
// Access: Public
// Access: Published
// Description: Returns true if the bottom arc has been 'stashed',
// false otherwise.
////////////////////////////////////////////////////////////////////
@ -1513,7 +1513,7 @@ is_stashed() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear_wrt_cache
// Access: Public
// Access: Published
// Description: Recursively calls clear_wrt_cache() on every arc
// beginning at the bottom arc and below. This wipes
// out the cached wrt information, which will make the

View File

@ -41,6 +41,8 @@
#include <materialPool.h>
#include <pt_NodeRelation.h>
#include <config_gobj.h>
#include <geomNode.h>
#include <geom.h>
#include "plist.h"
@ -79,7 +81,7 @@ public:
////////////////////////////////////////////////////////////////////
// Function: NodePath::extend_by
// Access: Public
// Access: Published
// Description: Appends a new child node onto the bottom end of the
// path. This will search for an existing arc between
// the current bottom node and the indicated node;
@ -123,7 +125,7 @@ extend_by(Node *dnode) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::extend_by
// Access: Public
// Access: Published
// Description: Adds the indicated arc to the end of the path. The
// arc must connect the bottom node of the path to some
// other node. Returns true if this is so, false
@ -157,7 +159,7 @@ extend_by(NodeRelation *darc) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::extend_by
// Access: Public
// Access: Published
// Description: Adds the indicated NodePath to the end of this path.
// The top node of the other NodePath must be the same
// node as the bottom node of this path. Returns true
@ -181,7 +183,7 @@ extend_by(const NodePath &other) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::extend_by
// Access: Public
// Access: Published
// Description: Extends the NodePath by the NodePath represented by
// the given approximate string. If the match is
// ambiguous, returns the first match found (which will
@ -210,7 +212,7 @@ extend_by(const string &path) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::extend_down_to
// Access: Public
// Access: Published
// Description: Extends the NodePath down along the shortest
// available path to the indicated node, even if the
// node is several levels below the NodePath's bottom
@ -247,7 +249,7 @@ extend_down_to(Node *dnode) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::shorten
// Access: Public
// Access: Published
// Description: Shortens the NodePath by removing the indicated
// number of nodes from the bottom of the path. It
// is an error to shorten the path to less than zero
@ -268,7 +270,7 @@ shorten(int num_nodes) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::clear
// Access: Public
// Access: Published
// Description: Resets the NodePath to an empty path.
////////////////////////////////////////////////////////////////////
void NodePath::
@ -279,7 +281,7 @@ clear() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_children
// Access: Public
// Access: Published
// Description: Returns the set of all child nodes of the bottom
// node.
////////////////////////////////////////////////////////////////////
@ -304,7 +306,7 @@ get_children() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_siblings
// Access: Public
// Access: Published
// Description: Returns the set of all child nodes of the bottom
// node's parent, except the bottom node itself.
////////////////////////////////////////////////////////////////////
@ -336,7 +338,7 @@ get_siblings() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::find_all_paths_down_to
// Access: Public
// Access: Published
// Description: Returns the set of all NodePaths that extend from
// this NodePath down to the indicated node. The
// shortest paths will be listed first.
@ -356,7 +358,7 @@ find_all_paths_down_to(Node *dnode) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::find_all_matches
// Access: Public
// Access: Published
// Description: Returns the complete set of all NodePaths that begin
// with this NodePath and can be extended by
// path. The shortest paths will be listed
@ -373,7 +375,7 @@ find_all_matches(const string &path) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::find_singular_transform
// Access: Public
// Access: Published
// Description: Scans the subgraph beginning at the bottom node of
// the scene graph, looking for a node with a singular
// matrix transform above it. Returns the first such
@ -410,7 +412,7 @@ find_singular_transform() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::share_with
// Access: Public
// Access: Published
// Description: Adjusts this NodePath so that it shares components
// with the other NodePath, even if the two paths were
// independently generated.
@ -494,7 +496,7 @@ share_with(const NodePath &other) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::verify_connectivity
// Access: Public
// Access: Published
// Description: Returns true if all of the arcs described in the
// NodePath are still connected, false otherwise.
////////////////////////////////////////////////////////////////////
@ -545,7 +547,7 @@ verify_connectivity() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::amputate_badness
// Access: Public
// Access: Published
// Description: If a NodePath is inadvertantly broken
// (i.e. verify_connectivity() returns false), this
// function may be called to attempt to contain the
@ -605,7 +607,7 @@ amputate_badness() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::repair_connectivity
// Access: Public
// Access: Published
// Description: When a NodePath has been inadvertantly disconnected,
// this attempts to repair the damage by finding a path
// from the bottom of the top NodePath to the top of the
@ -640,7 +642,7 @@ repair_connectivity(const NodePath &top) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::reparent_to
// Access: Public
// Access: Published
// Description: Removes the bottom node of the NodePath from its
// current parent and attaches it to the bottom node of
// the indicated NodePath. The arc above the bottom
@ -673,7 +675,7 @@ reparent_to(const NodePath &other, int sort) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::wrt_reparent_to
// Access: Public
// Access: Published
// Description: This functions identically to reparent_to(), except
// the transform above this node is also adjusted so
// that the node remains in the same place in world
@ -694,7 +696,7 @@ wrt_reparent_to(const NodePath &other, int sort) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::instance_to
// Access: Public
// Access: Published
// Description: Adds the bottom node of the NodePath as a child of
// the bottom node of the indicated other NodePath. Any
// other parent-child relations of the node are
@ -738,7 +740,7 @@ instance_to(const NodePath &other, int sort) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::copy_to
// Access: Public
// Access: Published
// Description: Functions exactly like instance_to(), except a deep
// copy is made of the bottom node and all of its
// descendents, which is then parented to the indicated
@ -780,7 +782,7 @@ copy_to(const NodePath &other, int sort) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::attach_new_node
// Access: Public
// Access: Published
// Description: Attaches a new node, with or without existing
// parents, to the scene graph below the bottom node of
// this NodePath. This is the preferred way to add
@ -803,7 +805,7 @@ attach_new_node(Node *dnode, int sort) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::remove_node
// Access: Public
// Access: Published
// Description: Disconnects the bottom node from the scene graph and
// destroys its arc (along with all associated
// transitions). This will also delete the node if
@ -855,7 +857,7 @@ remove_node() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::as_string
// Access: Public
// Access: Published
// Description: Formats the NodePath as a string, showing each node
// name (or possibly type, if the node is unnamed),
// separated by slashes.
@ -904,7 +906,7 @@ as_string(int start_at_node) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::write_transitions
// Access: Public
// Access: Published
// Description: Writes to the indicated output stream a list of all
// transitions encountered on all arcs along the
// NodePath.
@ -922,7 +924,7 @@ write_transitions(ostream &out, int indent_level) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_net_transitions
// Access: Public
// Access: Published
// Description: Returns the set of all accumulated transitions along
// the NodePath.
////////////////////////////////////////////////////////////////////
@ -939,7 +941,7 @@ get_net_transitions() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::analyze
// Access: Public
// Access: Published
// Description: Reports some statistics about the scene graph
// properties at and below this node.
////////////////////////////////////////////////////////////////////
@ -954,7 +956,7 @@ analyze() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::flatten_light
// Access: Public
// Access: Published
// Description: Lightly flattens out the hierarchy below this node by
// applying transforms, colors, and texture matrices
// from the arcs onto the vertices, but does not remove
@ -987,7 +989,7 @@ flatten_light() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::flatten_medium
// Access: Public
// Access: Published
// Description: A more thorough flattening than flatten_light(), this
// first applies all the transforms, colors, and texture
// matrices from the arcs onto the vertices, and then
@ -1027,7 +1029,7 @@ flatten_medium(int max_children) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::flatten_strong
// Access: Public
// Access: Published
// Description: The strongest possible flattening. This first
// applies all of the transforms to the vertices, as in
// flatten_medium(), but then it will combine sibling
@ -1060,7 +1062,7 @@ flatten_strong(int max_children) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::write_bam_file
// Access: Public
// Access: Published
// Description: Writes the contents of this node and below out to a
// bam file with the indicated filename. This file may
// then be read in again, as is, at some later point.
@ -1087,7 +1089,7 @@ write_bam_file(const string &filename) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos
// Access: Public
// Access: Published
// Description: Sets the translation component of the transform,
// leaving rotation and scale untouched.
////////////////////////////////////////////////////////////////////
@ -1125,7 +1127,7 @@ set_z(float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_pos
// Access: Public
// Access: Published
// Description: Retrieves the translation component of the transform.
////////////////////////////////////////////////////////////////////
LPoint3f NodePath::
@ -1137,7 +1139,7 @@ get_pos() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_hpr
// Access: Public
// Access: Published
// Description: Sets the rotation component of the transform,
// leaving translation and scale untouched.
////////////////////////////////////////////////////////////////////
@ -1185,7 +1187,7 @@ set_r(float r) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_hpr
// Access: Public
// Access: Published
// Description: Retrieves the rotation component of the transform.
////////////////////////////////////////////////////////////////////
LVecBase3f NodePath::
@ -1199,7 +1201,7 @@ get_hpr() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_hpr
// Access: Public
// Access: Published
// Description: Retrieves the rotation component of the transform.
////////////////////////////////////////////////////////////////////
LVecBase3f NodePath::
@ -1213,7 +1215,7 @@ get_hpr(float roll) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_scale
// Access: Public
// Access: Published
// Description: Sets the scale component of the transform,
// leaving translation and rotation untouched.
////////////////////////////////////////////////////////////////////
@ -1262,7 +1264,7 @@ set_sz(float sz) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_scale
// Access: Public
// Access: Published
// Description: Retrieves the scale component of the transform.
////////////////////////////////////////////////////////////////////
LVecBase3f NodePath::
@ -1287,7 +1289,7 @@ get_scale() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_color_scale
// Access: Public
// Access: Published
// Description: Sets the color scale component of the transform,
// leaving translation and rotation untouched.
////////////////////////////////////////////////////////////////////
@ -1322,7 +1324,7 @@ set_color_scale(const LVecBase4f &sv4) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_color_scale
// Access: Public
// Access: Published
// Description: Returns the complete transform vector that has been
// applied to the bottom arc, or the all 1's if no
// scale has been applied
@ -1363,7 +1365,7 @@ get_color_scale() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr
// Access: Public
// Access: Published
// Description: Sets the translation and rotation component of the
// transform, leaving scale untouched.
////////////////////////////////////////////////////////////////////
@ -1379,7 +1381,7 @@ set_pos_hpr(const LVecBase3f &pos, const LVecBase3f &hpr) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr_scale
// Access: Public
// Access: Published
// Description: Completely replaces the transform with new
// translation, rotation, and scale components.
////////////////////////////////////////////////////////////////////
@ -1394,7 +1396,7 @@ set_pos_hpr_scale(const LVecBase3f &pos, const LVecBase3f &hpr,
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_mat
// Access: Public
// Access: Published
// Description: Directly sets an arbitrary 4x4 transform matrix.
////////////////////////////////////////////////////////////////////
void NodePath::
@ -1414,7 +1416,7 @@ set_mat(const LMatrix4f &mat) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at
// Access: Public
// Access: Published
// Description: Sets the transform on this NodePath so that it
// rotates to face the indicated point in space. This
// will overwrite any previously existing scale on the
@ -1435,7 +1437,7 @@ look_at(const LPoint3f &point, const LVector3f &up) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up
// Access: Public
// Access: Published
// Description: Behaves like look_at(), but with a strong preference
// to keeping the up vector oriented in the indicated
// "up" direction.
@ -1454,7 +1456,7 @@ heads_up(const LPoint3f &point, const LVector3f &up) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like look_at(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, look_at() blows away
@ -1503,7 +1505,7 @@ look_at_preserve_scale(const LPoint3f &point, const LVector3f &up) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like heads_up(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, heads_up() blows away
@ -1551,7 +1553,7 @@ heads_up_preserve_scale(const LPoint3f &point, const LVector3f &up) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos
// Access: Public
// Access: Published
// Description: Sets the translation component of the transform,
// relative to the other node.
////////////////////////////////////////////////////////////////////
@ -1589,7 +1591,7 @@ set_z(const NodePath &other, float z) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_hpr
// Access: Public
// Access: Published
// Description: Sets the rotation component of the transform,
// relative to the other node.
////////////////////////////////////////////////////////////////////
@ -1638,7 +1640,7 @@ set_r(const NodePath &other, float r) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_hpr
// Access: Public
// Access: Published
// Description: Returns the relative orientation of the bottom node
// as seen from the other node.
////////////////////////////////////////////////////////////////////
@ -1652,7 +1654,7 @@ get_hpr(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_hpr
// Access: Public
// Access: Published
// Description: Returns the relative orientation of the bottom node
// as seen from the other node.
////////////////////////////////////////////////////////////////////
@ -1666,7 +1668,7 @@ get_hpr(const NodePath &other, float roll) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_scale
// Access: Public
// Access: Published
// Description: Sets the scale component of the transform,
// relative to the other node.
////////////////////////////////////////////////////////////////////
@ -1715,7 +1717,7 @@ set_sz(const NodePath &other, float sz) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_scale
// Access: Public
// Access: Published
// Description: Returns the relative scale of the bottom node
// as seen from the other node.
////////////////////////////////////////////////////////////////////
@ -1739,7 +1741,7 @@ get_scale(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr
// Access: Public
// Access: Published
// Description: Sets the translation and rotation component of the
// transform, relative to the other node.
////////////////////////////////////////////////////////////////////
@ -1756,7 +1758,7 @@ set_pos_hpr(const NodePath &other, const LVecBase3f &pos,
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_pos_hpr_scale
// Access: Public
// Access: Published
// Description: Completely replaces the transform with new
// translation, rotation, and scale components, relative
// to the other node.
@ -1773,7 +1775,7 @@ set_pos_hpr_scale(const NodePath &other,
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_mat
// Access: Public
// Access: Published
// Description: Returns the matrix that describes the coordinate
// space of the bottom node, relative to the other
// path's bottom node's coordinate space.
@ -1811,7 +1813,7 @@ get_mat(const NodePath &other) const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_mat
// Access: Public
// Access: Published
// Description: Converts the indicated matrix from the other's
// coordinate space to the local coordinate space, and
// applies it to the arc.
@ -1850,10 +1852,10 @@ set_mat(const NodePath &other, const LMatrix4f &mat) {
if (!get_transition_into(tt, ntw)) {
// No relative transform.
new_mat_ptr = (LMatrix4f*)&mat;
new_mat_ptr = (LMatrix4f*)&mat;
} else {
new_mat.multiply(mat,tt->get_matrix());
new_mat_ptr = &new_mat;
new_mat.multiply(mat,tt->get_matrix());
new_mat_ptr = &new_mat;
}
darc->set_transition(new TransformTransition(*new_mat_ptr));
@ -1861,7 +1863,7 @@ set_mat(const NodePath &other, const LMatrix4f &mat) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_relative_point
// Access: Public
// Access: Published
// Description: Given that the indicated point is in the coordinate
// system of the other node, returns the same point in
// this node's coordinate system.
@ -1874,7 +1876,7 @@ get_relative_point(const NodePath &other, const LVecBase3f &point) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at
// Access: Public
// Access: Published
// Description: Sets the transform on this NodePath so that it
// rotates to face the indicated point in space, which
// is relative to the other NodePath. This
@ -1899,7 +1901,7 @@ look_at(const NodePath &other, const LPoint3f &point, const LVector3f &up) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up
// Access: Public
// Access: Published
// Description: Behaves like look_at(), but with a strong preference
// to keeping the up vector oriented in the indicated
// "up" direction.
@ -1922,7 +1924,7 @@ heads_up(const NodePath &other, const LPoint3f &point, const LVector3f &up) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::look_at_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like look_at(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, look_at() blows away
@ -1975,7 +1977,7 @@ look_at_preserve_scale(const NodePath &other, const LPoint3f &point,
////////////////////////////////////////////////////////////////////
// Function: NodePath::heads_up_preserve_scale
// Access: Public
// Access: Published
// Description: Functions like heads_up(), but preforms additional
// work to preserve any scales that may already be
// present on the node. Normally, heads_up() blows away
@ -2027,7 +2029,7 @@ heads_up_preserve_scale(const NodePath &other, const LPoint3f &point,
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_color
// Access: Public
// Access: Published
// Description: Sets the color transition for a render relation
////////////////////////////////////////////////////////////////////
void NodePath::
@ -2040,7 +2042,7 @@ set_color(const Colorf &color, int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_color_off
// Access: Public
// Access: Published
// Description: Sets the geometry at this level and below to render
// using the geometry color. This is normally the
// default, but it may be useful to use this to
@ -2059,7 +2061,7 @@ set_color_off(int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_color
// Access: Public
// Access: Published
// Description: Returns the color that has been assigned to the arc,
// or black if no color has been assigned.
////////////////////////////////////////////////////////////////////
@ -2082,7 +2084,7 @@ get_color() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_bin
// Access: Public
// Access: Published
// Description: Assigns the geometry at this level and below to the
// named rendering bin. It is the user's responsibility
// to ensure that such a bin already exists, either via
@ -2114,7 +2116,7 @@ set_bin(const string &bin_name, int draw_order, int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_bin_name
// Access: Public
// Access: Published
// Description: Returns the name of the bin that this particular arc
// was assigned to via set_bin(), or the empty string if
// no bin was assigned. See set_bin() and has_bin().
@ -2135,7 +2137,7 @@ get_bin_name() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_bin_draw_order
// Access: Public
// Access: Published
// Description: Returns the drawing order associated with the bin
// that this particular arc was assigned to via
// set_bin(), or 0 if no bin was assigned. See
@ -2157,7 +2159,7 @@ get_bin_draw_order() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_texture
// Access: Public
// Access: Published
// Description: Sets the geometry at this level and below to render
// using the indicated texture.
////////////////////////////////////////////////////////////////////
@ -2172,7 +2174,7 @@ set_texture(Texture *tex, int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_texture_off
// Access: Public
// Access: Published
// Description: Sets the geometry at this level and below to render
// using no texture. This is normally the default, but
// it may be useful to use this to contradict
@ -2191,7 +2193,7 @@ set_texture_off(int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_texture
// Access: Public
// Access: Published
// Description: Returns true if a texture has been applied to this
// particular arc via set_texture(), false otherwise.
// This is not the same thing as asking whether the
@ -2213,7 +2215,7 @@ has_texture() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_texture_off
// Access: Public
// Access: Published
// Description: Returns true if a texture has been specifically
// disabled on this particular arc via
// set_texture_off(), false otherwise. This is not the
@ -2235,7 +2237,7 @@ has_texture_off() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_texture
// Access: Public
// Access: Published
// Description: Returns the texture that has been set on this
// particular arc, or NULL if no texture has been set.
// This is not necessarily the texture that will be
@ -2258,7 +2260,7 @@ get_texture() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_material
// Access: Public
// Access: Published
// Description: Sets the geometry at this level and below to render
// using the indicated material.
//
@ -2285,7 +2287,7 @@ set_material(Material *mat, int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_material
// Access: Public
// Access: Published
// Description: Returns true if a material has been applied to this
// particular arc via set_material(), false otherwise.
////////////////////////////////////////////////////////////////////
@ -2303,7 +2305,7 @@ has_material() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_material
// Access: Public
// Access: Published
// Description: Returns the material that has been set on this
// particular arc, or NULL if no material has been set.
// This is not necessarily the material that will be
@ -2330,7 +2332,7 @@ get_material() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_fog
// Access: Public
// Access: Published
// Description: Sets the geometry at this level and below to render
// using the indicated fog.
////////////////////////////////////////////////////////////////////
@ -2345,7 +2347,7 @@ set_fog(Fog *fog, int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_fog_off
// Access: Public
// Access: Published
// Description: Sets the geometry at this level and below to render
// using no fog. This is normally the default, but
// it may be useful to use this to contradict
@ -2364,7 +2366,7 @@ set_fog_off(int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_fog
// Access: Public
// Access: Published
// Description: Returns true if a fog has been applied to this
// particular arc via set_fog(), false otherwise.
// This is not the same thing as asking whether the
@ -2386,7 +2388,7 @@ has_fog() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::has_fog_off
// Access: Public
// Access: Published
// Description: Returns true if a fog has been specifically
// disabled on this particular arc via
// set_fog_off(), false otherwise. This is not the
@ -2408,7 +2410,7 @@ has_fog_off() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_fog
// Access: Public
// Access: Published
// Description: Returns the fog that has been set on this
// particular arc, or NULL if no fog has been set.
// This is not necessarily the fog that will be
@ -2431,7 +2433,7 @@ get_fog() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_render_mode_wireframe
// Access: Public
// Access: Published
// Description: Sets up the geometry at this level and below (unless
// overridden) to render in wireframe mode.
////////////////////////////////////////////////////////////////////
@ -2444,7 +2446,7 @@ set_render_mode_wireframe(int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_render_mode_filled
// Access: Public
// Access: Published
// Description: Sets up the geometry at this level and below (unless
// overridden) to render in filled (i.e. not wireframe)
// mode.
@ -2460,7 +2462,7 @@ set_render_mode_filled(int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_two_sided
// Access: Public
// Access: Published
// Description: Specifically sets or disables two-sided rendering
// mode on this particular arc. If no other arcs
// override, this will cause backfacing polygons to be
@ -2482,7 +2484,7 @@ set_two_sided(bool two_sided, int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_two_sided
// Access: Public
// Access: Published
// Description: Returns true if two-sided rendering has been
// specifically set on this arc via set_two_sided(), or
// false if one-sided rendering has been specifically
@ -2504,7 +2506,7 @@ get_two_sided() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::do_billboard_axis
// Access: Public
// Access: Published
// Description: Performs a billboard-type rotate to the indicated
// camera node, one time only, and leaves the object
// rotated. This is similar in principle to heads_up().
@ -2539,7 +2541,7 @@ do_billboard_axis(const NodePath &camera, float offset) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::do_billboard_point_eye
// Access: Public
// Access: Published
// Description: Performs a billboard-type rotate to the indicated
// camera node, one time only, and leaves the object
// rotated. This is similar in principle to look_at(),
@ -2574,7 +2576,7 @@ do_billboard_point_eye(const NodePath &camera, float offset) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::do_billboard_point_world
// Access: Public
// Access: Published
// Description: Performs a billboard-type rotate to the indicated
// camera node, one time only, and leaves the object
// rotated. This is similar in principle to look_at().
@ -2607,7 +2609,7 @@ do_billboard_point_world(const NodePath &camera, float offset) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::set_transparency
// Access: Public
// Access: Published
// Description: Specifically sets or disables transparent rendering
// mode on this particular arc. If no other arcs
// override, this will cause items with a non-1 value
@ -2628,7 +2630,7 @@ set_transparency(bool transparency, int priority) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_transparency
// Access: Public
// Access: Published
// Description: Returns true if transparent rendering has been
// specifically set on this arc via set_transparency(), or
// false if nontransparent rendering has been specifically
@ -2650,7 +2652,7 @@ get_transparency() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_hidden_ancestor
// Access: Public
// Access: Published
// Description: Returns a NodePath indicating the lowest arc above
// this node which has been set to 'hide'. Calling
// show() on the NodePath returned by this function
@ -2678,7 +2680,7 @@ get_hidden_ancestor() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_stashed_ancestor
// Access: Public
// Access: Published
// Description: Returns a NodePath indicating the lowest arc above
// this node which has been set to 'stash'. Calling
// unstash() on the NodePath returned by this function
@ -2705,7 +2707,7 @@ get_stashed_ancestor() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::prepare_scene
// Access: Public
// Access: Published
// Description: Walks through the scene graph beginning at the bottom
// node, and does whatever initialization is required to
// render the scene properly with the indicated GSG. It
@ -2739,7 +2741,7 @@ prepare_scene(GraphicsStateGuardianBase *gsg, bool force_retained_mode) {
////////////////////////////////////////////////////////////////////
// Function: NodePath::show_bounds
// Access: Public
// Access: Published
// Description: Causes the bounding volume of the bottom node and all
// of its descendants (that is, the bounding volume
// associated with the the bottom arc) to be rendered,
@ -2754,7 +2756,7 @@ show_bounds() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::hide_bounds
// Access: Public
// Access: Published
// Description: Stops the rendering of the bounding volume begun with
// show_bounds().
////////////////////////////////////////////////////////////////////
@ -2766,7 +2768,7 @@ hide_bounds() {
////////////////////////////////////////////////////////////////////
// Function: NodePath::get_bounds
// Access: Public
// Access: Published
// Description: Returns a newly-allocated bounding volume containing
// the bottom node and all of its descendants. This is
// the bounding volume on the bottom arc, converted to
@ -2796,7 +2798,7 @@ get_bounds() const {
////////////////////////////////////////////////////////////////////
// Function: NodePath::write_bounds
// Access: Public
// Access: Published
// Description: Writes a description of the bounding volume
// containing the bottom node and all of its descendants
// to the indicated output stream.
@ -2806,6 +2808,30 @@ write_bounds(ostream &out) const {
get_bounds()->write(out);
}
////////////////////////////////////////////////////////////////////
// Function: NodePath::calc_tight_bounds
// Access: Published
// Description: Calculates the minimum and maximum vertices of all
// Geoms at this NodePath's bottom node and below. This
// is a tight bounding box; it will generally be tighter
// than the bounding volume returned by get_bounds()
// (but it is more expensive to compute).
//
// The return value is true if any points are within the
// bounding volume, or false if none are.
////////////////////////////////////////////////////////////////////
bool NodePath::
calc_tight_bounds(LPoint3f &min_point, LPoint3f &max_point) {
min_point.set(0.0, 0.0, 0.0);
max_point.set(0.0, 0.0, 0.0);
nassertr_always(!is_empty(), false);
bool found_any = false;
r_calc_tight_bounds(node(), min_point, max_point, found_any, LMatrix4f::ident_mat());
return found_any;
}
////////////////////////////////////////////////////////////////////
// Function: NodePath::r_extend
// Access: Private
@ -3145,3 +3171,65 @@ r_clear_wrt_cache(NodeRelation *arc) {
r_clear_wrt_cache(child_arc);
}
}
////////////////////////////////////////////////////////////////////
// Function: NodePath::r_calc_tight_bounds
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
void NodePath::
r_calc_tight_bounds(Node *dnode, LPoint3f &min_point, LPoint3f &max_point,
bool &found_any, const LMatrix4f &transform) {
if (dnode->is_of_type(GeomNode::get_class_type())) {
GeomNode *gnode = DCAST(GeomNode, dnode);
int num_geoms = gnode->get_num_geoms();
for (int i = 0; i < num_geoms; i++) {
dDrawable *drawable = gnode->get_geom(i);
if (drawable->is_of_type(Geom::get_class_type())) {
Geom *geom = DCAST(Geom, drawable);
Geom::VertexIterator vi = geom->make_vertex_iterator();
int num_prims = geom->get_num_prims();
for (int p = 0; p < num_prims; p++) {
int length = geom->get_length(p);
for (int v = 0; v < length; v++) {
Vertexf vertex = geom->get_next_vertex(vi) * transform;
if (found_any) {
min_point.set(min(min_point[0], vertex[0]),
min(min_point[1], vertex[1]),
min(min_point[2], vertex[2]));
max_point.set(max(max_point[0], vertex[0]),
max(max_point[1], vertex[1]),
max(max_point[2], vertex[2]));
} else {
min_point = vertex;
max_point = vertex;
found_any = true;
}
}
}
}
}
}
// Now consider children.
int num_children = dnode->get_num_children(_graph_type);
for (int i = 0; i < num_children; i++) {
NodeRelation *child_arc = dnode->get_child(_graph_type, i);
const TransformTransition *tt;
if (get_transition_into(tt, child_arc)) {
// This arc has a transform; apply it.
r_calc_tight_bounds(child_arc->get_child(), min_point, max_point,
found_any, tt->get_matrix() * transform);
} else {
// This arc doesn't have a transform.
r_calc_tight_bounds(child_arc->get_child(), min_point, max_point,
found_any, transform);
}
}
}

View File

@ -515,6 +515,7 @@ PUBLISHED:
void hide_bounds();
PT(BoundingVolume) get_bounds() const;
void write_bounds(ostream &out) const;
bool calc_tight_bounds(LPoint3f &min_point, LPoint3f &max_point);
private:
@ -544,6 +545,10 @@ private:
void r_adjust_all_priorities(NodeRelation *arc, int adjustment);
void r_clear_wrt_cache(NodeRelation *arc);
void r_calc_tight_bounds(Node *dnode, LPoint3f &min_point,
LPoint3f &max_point,
bool &found_any, const LMatrix4f &transform);
private:
TypeHandle _graph_type;
ErrorType _error_type;