don't use concave quads in tristrips
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@ -193,11 +193,15 @@ clear() {
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////////////////////////////////////////////////////////////////////
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bool EggMesher::
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add_polygon(const EggPolygon *egg_poly, EggMesherStrip::MesherOrigin origin) {
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if (egg_poly->size() != 3 && egg_poly->size() != 4) {
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// If we have a higher-order polygon, triangulate it
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if (egg_poly->size() != 3) {
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// If we have a higher-order or concave polygon, triangulate it
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// automatically.
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// We'll keep quads, unless they're concave.
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bool convex_also = (egg_poly->size() != 4);
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PT(EggGroupNode) temp_group = new EggGroupNode;
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bool result = egg_poly->triangulate_into(temp_group, true);
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bool result = egg_poly->triangulate_into(temp_group, convex_also);
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EggGroupNode::iterator ci;
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for (ci = temp_group->begin(); ci != temp_group->end(); ++ci) {
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add_polygon(DCAST(EggPolygon, *ci), EggMesherStrip::MO_user);
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