Fix compilation on OSX when maya is in the sdks dir
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80705de816
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@ -548,10 +548,14 @@ if (COMPILER=="LINUX"):
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LibDirectory(pkg, SDK[pkg] + "/Maya.app/Contents/lib")
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if (os.path.isdir(SDK[pkg] + "/Maya.app/Contents/MacOS")):
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LibDirectory(pkg, SDK[pkg] + "/Maya.app/Contents/MacOS")
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if (os.path.isdir(SDK[pkg] + "/lib")):
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LibcDirectory(pkg, SDK[pkg] + "/lib")
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if (os.path.isdir(SDK[pkg] + "/Maya.app/Contents/include/maya")):
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IncDirectory(pkg, SDK[pkg] + "/Maya.app/Contents/include")
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if (os.path.isdir(SDK[pkg] + "/devkit/include/maya")):
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IncDirectory(pkg, SDK[pkg] + "/devkit/include")
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if (os.path.isdir(SDK[pkg] + "/include/maya")):
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IncDirectory(pkg, SDK[pkg] + "/include")
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else:
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LibDirectory(pkg, SDK[pkg] + "/lib")
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IncDirectory(pkg, SDK[pkg] + "/include")
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