remove more unused api
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e7e305e522
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451a0fa4d6
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@ -235,7 +235,6 @@ void gl_draw_triangle(GLContext *c,
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if (norm == 0) return;
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front = norm < 0.0;
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front = front ^ c->current_front_face;
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/* back face culling */
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if (c->cull_face_enabled) {
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@ -39,35 +39,19 @@ void glInit(GLContext *c, ZBuffer *zbuffer)
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c->current_color.Y=1.0;
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c->current_color.Z=1.0;
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c->current_color.W=1.0;
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c->longcurrent_color[0] = 65535;
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c->longcurrent_color[1] = 65535;
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c->longcurrent_color[2] = 65535;
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c->current_normal.X=1.0;
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c->current_normal.Y=0.0;
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c->current_normal.Z=0.0;
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c->current_normal.W=0.0;
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c->current_edge_flag=1;
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c->current_tex_coord.X=0;
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c->current_tex_coord.Y=0;
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c->current_tex_coord.Z=0;
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c->current_tex_coord.W=1;
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c->current_front_face=0; /* 0 = GL_CCW 1 = GL_CW */
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c->cull_face_enabled=0;
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/* clear */
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c->clear_color.v[0]=0;
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c->clear_color.v[1]=0;
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c->clear_color.v[2]=0;
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c->clear_color.v[3]=0;
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c->clear_depth=0;
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/* opengl 1.1 polygon offset */
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c->offset_states = 0;
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/* specular buffer */
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c->specbuf_first = NULL;
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c->specbuf_used_counter = 0;
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@ -171,7 +171,6 @@ typedef struct GLContext {
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GLViewport viewport;
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/* current state */
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int current_front_face;
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int smooth_shade_model;
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int cull_face_enabled;
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int cull_clockwise;
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@ -179,21 +178,10 @@ typedef struct GLContext {
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gl_draw_triangle_func draw_triangle_front,draw_triangle_back;
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ZB_fillTriangleFunc zb_fill_tri;
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/* clear */
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float clear_depth;
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V4 clear_color;
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/* current vertex state */
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V4 current_color;
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unsigned int longcurrent_color[3]; /* precomputed integer color */
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V4 current_normal;
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V4 current_tex_coord;
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int current_edge_flag;
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/* opengl 1.1 polygon offset */
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float offset_factor;
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float offset_units;
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int offset_states;
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/* depth test */
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int depth_test;
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