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@ -3,11 +3,17 @@
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from PandaModules import *
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from DirectNotifyGlobal import *
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# You can specify a phaseChecker callback to check
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# a modelPath to see if it is being loaded in the correct
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# phase
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phaseChecker = None
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class Loader:
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"""Loader class: contains method to load models, sounds and code"""
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notify = directNotify.newCategory("Loader")
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notify.setDebug(1)
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# special methods
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def __init__(self, base):
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@ -22,6 +28,8 @@ class Loader:
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Attempt to load a model from given file path, return
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a nodepath to the model if successful or None otherwise."""
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Loader.notify.debug("Loading model: %s" % (modelPath) )
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if phaseChecker:
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phaseChecker(modelPath)
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node = self.loader.loadSync(Filename(modelPath))
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if (node != None):
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nodePath = self.base.hidden.attachNewNode(node)
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@ -35,6 +43,8 @@ class Loader:
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then attempt to load it from disk. Return a nodepath to
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the model if successful or None otherwise"""
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Loader.notify.debug("Loading model once: %s" % (modelPath))
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if phaseChecker:
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phaseChecker(modelPath)
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node = ModelPool.loadModel(modelPath)
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if (node != None):
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nodePath = self.base.hidden.attachNewNode(node)
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@ -48,6 +58,8 @@ class Loader:
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then attempt to load it from disk. Return a nodepath to
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a copy of the model if successful or None otherwise"""
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Loader.notify.debug("Loading model copy: %s" % (modelPath))
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if phaseChecker:
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phaseChecker(modelPath)
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node = ModelPool.loadModel(modelPath)
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if (node != None):
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return (NodePath(node).copyTo(self.base.hidden))
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@ -65,6 +77,8 @@ class Loader:
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model under hidden."""
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Loader.notify.debug("Loading model once node: %s" % (modelPath))
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if phaseChecker:
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phaseChecker(modelPath)
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return ModelPool.loadModel(modelPath)
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def unloadModel(self, modelPath):
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@ -81,9 +95,13 @@ class Loader:
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if alphaPath == None:
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Loader.notify.debug("Loading texture: %s" % (texturePath) )
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if phaseChecker:
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phaseChecker(texturePath)
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texture = TexturePool.loadTexture(texturePath)
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else:
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Loader.notify.debug("Loading texture: %s %s" % (texturePath, alphaPath) )
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if phaseChecker:
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phaseChecker(texturePath)
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texture = TexturePool.loadTexture(texturePath, alphaPath)
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return texture
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@ -99,6 +117,8 @@ class Loader:
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Attempt to load a sound from the given file path using
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Cary's sound class. Returns None if not found"""
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Loader.notify.debug("Loading sound: %s" % (soundPath) )
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if phaseChecker:
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phaseChecker(soundPath)
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sound = AudioPool.loadSound(soundPath)
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return sound
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@ -109,11 +129,3 @@ class Loader:
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Loader.notify.debug("Unloading sound: %s" % (sound) )
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AudioPool.releaseSound(sound)
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