This commit is contained in:
David Rose 2001-06-05 18:42:43 +00:00
parent 05f8542674
commit 46495d6041
9 changed files with 156 additions and 156 deletions

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@ -1,12 +1,12 @@
#include "config_collide.cxx"
#include "collisionEntry.cxx"
#include "collisionHandler.cxx"
#include "collisionHandlerEvent.cxx"
#include "collisionHandlerFloor.cxx"
#include "collisionHandlerPhysical.cxx"
#include "collisionHandlerPusher.cxx"
#include "collisionHandlerQueue.cxx"
#include "collisionLevelState.cxx"
#include "collisionNode.cxx"
#include "config_collide.cxx"
#include "collisionEntry.cxx"
#include "collisionHandler.cxx"
#include "collisionHandlerEvent.cxx"
#include "collisionHandlerFloor.cxx"
#include "collisionHandlerPhysical.cxx"
#include "collisionHandlerPusher.cxx"
#include "collisionHandlerQueue.cxx"
#include "collisionLevelState.cxx"
#include "collisionNode.cxx"

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@ -1,10 +1,10 @@
#include "collisionPlane.cxx"
#include "collisionPolygon.cxx"
#include "collisionRay.cxx"
#include "collisionSegment.cxx"
#include "collisionSolid.cxx"
#include "collisionSphere.cxx"
#include "collisionTraverser.cxx"
#include "collisionPlane.cxx"
#include "collisionPolygon.cxx"
#include "collisionRay.cxx"
#include "collisionSegment.cxx"
#include "collisionSolid.cxx"
#include "collisionSphere.cxx"
#include "collisionTraverser.cxx"

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@ -1,14 +1,14 @@
#include "LOD.cxx"
#include "geom.cxx"
#include "geomLine.cxx"
#include "geomLinestrip.cxx"
#include "geomPoint.cxx"
#include "geomPolygon.cxx"
#include "geomQuad.cxx"
#include "geomSphere.cxx"
#include "geomSprite.cxx"
#include "geomTri.cxx"
#include "geomTrifan.cxx"
#include "geomTristrip.cxx"
#include "LOD.cxx"
#include "geom.cxx"
#include "geomLine.cxx"
#include "geomLinestrip.cxx"
#include "geomPoint.cxx"
#include "geomPolygon.cxx"
#include "geomQuad.cxx"
#include "geomSphere.cxx"
#include "geomSprite.cxx"
#include "geomTri.cxx"
#include "geomTrifan.cxx"
#include "geomTristrip.cxx"

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@ -1,13 +1,13 @@
#include "config_gobj.cxx"
#include "drawable.cxx"
#include "fog.cxx"
#include "imageBuffer.cxx"
#include "material.cxx"
#include "materialPool.cxx"
#include "orthoProjection.cxx"
#include "perspectiveProjection.cxx"
#include "pixelBuffer.cxx"
#include "projection.cxx"
#include "texture.cxx"
#include "texturePool.cxx"
#include "config_gobj.cxx"
#include "drawable.cxx"
#include "fog.cxx"
#include "imageBuffer.cxx"
#include "material.cxx"
#include "materialPool.cxx"
#include "orthoProjection.cxx"
#include "perspectiveProjection.cxx"
#include "pixelBuffer.cxx"
#include "projection.cxx"
#include "texture.cxx"
#include "texturePool.cxx"

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@ -1,25 +1,25 @@
#include "allAttributesWrapper.cxx"
#include "allTransitionsWrapper.cxx"
#include "arcChain.cxx"
#include "bitMask32Transition.cxx"
#include "boundedObject.cxx"
#include "config_graph.cxx"
#include "graphReducer.cxx"
#include "immediateAttribute.cxx"
#include "immediateTransition.cxx"
#include "lmatrix4fTransition.cxx"
#include "multiNodeAttribute.cxx"
#include "multiNodeTransition.cxx"
#include "onAttribute.cxx"
#include "onOffAttribute.cxx"
#include "onOffTransition.cxx"
#include "onTransition.cxx"
#include "pt_NamedNode.cxx"
#include "pt_Node.cxx"
#include "pt_NodeRelation.cxx"
#include "vector_PT_Node.cxx"
#include "vector_PT_NodeRelation.cxx"
#include "vector_NodeRelation_star.cxx"
#include "wrt.cxx"
#include "allAttributesWrapper.cxx"
#include "allTransitionsWrapper.cxx"
#include "arcChain.cxx"
#include "bitMask32Transition.cxx"
#include "boundedObject.cxx"
#include "config_graph.cxx"
#include "graphReducer.cxx"
#include "immediateAttribute.cxx"
#include "immediateTransition.cxx"
#include "lmatrix4fTransition.cxx"
#include "multiNodeAttribute.cxx"
#include "multiNodeTransition.cxx"
#include "onAttribute.cxx"
#include "onOffAttribute.cxx"
#include "onOffTransition.cxx"
#include "onTransition.cxx"
#include "pt_NamedNode.cxx"
#include "pt_Node.cxx"
#include "pt_NodeRelation.cxx"
#include "vector_PT_Node.cxx"
#include "vector_PT_NodeRelation.cxx"
#include "vector_NodeRelation_star.cxx"
#include "wrt.cxx"

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@ -1,17 +1,17 @@
#include "namedNode.cxx"
#include "node.cxx"
#include "nodeAttribute.cxx"
#include "nodeAttributeWrapper.cxx"
#include "nodeAttributes.cxx"
#include "nodeConnection.cxx"
#include "nodeRelation.cxx"
#include "nodeTransition.cxx"
#include "nodeTransitionCache.cxx"
#include "nodeTransitionCacheEntry.cxx"
#include "nodeTransitionWrapper.cxx"
#include "nodeTransitions.cxx"
#include "nullAttributeWrapper.cxx"
#include "nullLevelState.cxx"
#include "nullTransitionWrapper.cxx"
#include "namedNode.cxx"
#include "node.cxx"
#include "nodeAttribute.cxx"
#include "nodeAttributeWrapper.cxx"
#include "nodeAttributes.cxx"
#include "nodeConnection.cxx"
#include "nodeRelation.cxx"
#include "nodeTransition.cxx"
#include "nodeTransitionCache.cxx"
#include "nodeTransitionCacheEntry.cxx"
#include "nodeTransitionWrapper.cxx"
#include "nodeTransitions.cxx"
#include "nullAttributeWrapper.cxx"
#include "nullLevelState.cxx"
#include "nullTransitionWrapper.cxx"

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@ -1,25 +1,25 @@
#include "bamReader.cxx"
#include "bamReaderParam.cxx"
#include "bamWriter.cxx"
#include "bitMask.cxx"
#include "buttonEvent.cxx"
#include "buttonHandle.cxx"
#include "buttonRegistry.cxx"
#include "config_util.cxx"
#include "configurable.cxx"
#include "factoryBase.cxx"
#include "factoryParam.cxx"
#include "factoryParams.cxx"
#include "globPattern.cxx"
#include "globalPointerRegistry.cxx"
#include "ioPtaDatagramFloat.cxx"
#include "ioPtaDatagramInt.cxx"
#include "ioPtaDatagramShort.cxx"
#include "keyboardButton.cxx"
#include "lineStream.cxx"
#include "lineStreamBuf.cxx"
#include "modifierButtons.cxx"
#include "mouseButton.cxx"
#include "mouseData.cxx"
#include "bamReader.cxx"
#include "bamReaderParam.cxx"
#include "bamWriter.cxx"
#include "bitMask.cxx"
#include "buttonEvent.cxx"
#include "buttonHandle.cxx"
#include "buttonRegistry.cxx"
#include "config_util.cxx"
#include "configurable.cxx"
#include "factoryBase.cxx"
#include "factoryParam.cxx"
#include "factoryParams.cxx"
#include "globPattern.cxx"
#include "globalPointerRegistry.cxx"
#include "ioPtaDatagramFloat.cxx"
#include "ioPtaDatagramInt.cxx"
#include "ioPtaDatagramShort.cxx"
#include "keyboardButton.cxx"
#include "lineStream.cxx"
#include "lineStreamBuf.cxx"
#include "modifierButtons.cxx"
#include "mouseButton.cxx"
#include "mouseData.cxx"

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@ -1,22 +1,22 @@
#include "nameUniquifier.cxx"
#include "pta_double.cxx"
#include "pta_float.cxx"
#include "pta_int.cxx"
#include "pta_uchar.cxx"
#include "pta_ushort.cxx"
#include "string_utils.cxx"
#include "timedCycle.cxx"
#include "typedWritable.cxx"
#include "typedWritableReferenceCount.cxx"
#include "updateSeq.cxx"
#include "vector_double.cxx"
#include "vector_float.cxx"
#include "vector_typedWritable.cxx"
#include "vector_uchar.cxx"
#include "vector_ushort.cxx"
#include "vector_writable.cxx"
#include "writable.cxx"
#include "writableConfigurable.cxx "
#include "writableParam.cxx "
#include "nameUniquifier.cxx"
#include "pta_double.cxx"
#include "pta_float.cxx"
#include "pta_int.cxx"
#include "pta_uchar.cxx"
#include "pta_ushort.cxx"
#include "string_utils.cxx"
#include "timedCycle.cxx"
#include "typedWritable.cxx"
#include "typedWritableReferenceCount.cxx"
#include "updateSeq.cxx"
#include "vector_double.cxx"
#include "vector_float.cxx"
#include "vector_typedWritable.cxx"
#include "vector_uchar.cxx"
#include "vector_ushort.cxx"
#include "vector_writable.cxx"
#include "writable.cxx"
#include "writableConfigurable.cxx"
#include "writableParam.cxx"

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@ -1,18 +1,18 @@
#include "config_sgattrib.cxx"
#include "alphaTransformProperty.cxx"
#include "attribTraverser.cxx"
#include "colorBlendProperty.cxx"
#include "colorMaskProperty.cxx"
#include "colorProperty.cxx"
#include "cullFaceProperty.cxx"
#include "depthTestProperty.cxx"
#include "pointShapeProperty.cxx"
#include "polygonOffsetProperty.cxx"
#include "renderModeProperty.cxx"
#include "renderRelation.cxx"
#include "stencilProperty.cxx"
#include "texGenProperty.cxx"
#include "textureApplyProperty.cxx"
#include "transparencyProperty.cxx"
#include "config_sgattrib.cxx"
#include "alphaTransformProperty.cxx"
#include "attribTraverser.cxx"
#include "colorBlendProperty.cxx"
#include "colorMaskProperty.cxx"
#include "colorProperty.cxx"
#include "cullFaceProperty.cxx"
#include "depthTestProperty.cxx"
#include "pointShapeProperty.cxx"
#include "polygonOffsetProperty.cxx"
#include "renderModeProperty.cxx"
#include "renderRelation.cxx"
#include "stencilProperty.cxx"
#include "texGenProperty.cxx"
#include "textureApplyProperty.cxx"
#include "transparencyProperty.cxx"