diff --git a/samples/shader-terrain/main.py b/samples/shader-terrain/main.py index 92ff61467a..10bffb3767 100644 --- a/samples/shader-terrain/main.py +++ b/samples/shader-terrain/main.py @@ -34,7 +34,10 @@ class ShaderTerrainDemo(ShowBase): # Set a heightfield, the heightfield should be a 16-bit png and # have a quadratic size of a power of two. - self.terrain_node.heightfield = self.loader.loadTexture("heightfield.png") + heightfield = self.loader.loadTexture("heightfield.png") + heightfield.wrap_u = SamplerState.WM_clamp + heightfield.wrap_v = SamplerState.WM_clamp + self.terrain_node.heightfield = heightfield # Set the target triangle width. For a value of 10.0 for example, # the terrain will attempt to make every triangle 10 pixels wide on screen.