make negative playRate implicitly play animation backwards
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@ -89,8 +89,10 @@ class ActorInterval(Interval.Interval):
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maxFrames = max(maxFrames, numFrames)
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self.endFrame = maxFrames - 1
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# Must we play the animation backwards?
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self.reverse = 0
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# Must we play the animation backwards? We play backwards if
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# either (or both) of the following is true: the playRate is
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# negative, or endFrame is before startFrame.
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self.reverse = (playRate < 0)
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if self.endFrame < self.startFrame:
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self.reverse = 1
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t = self.endFrame
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