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// Filename: glOcclusionQueryContext_src.I
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// Created by: drose (27Mar06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CLP(OcclusionQueryContext)::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CLP(OcclusionQueryContext)::
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CLP(OcclusionQueryContext)(GraphicsStateGuardian *gsg) {
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_index = 0;
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_gsg = gsg;
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}
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// Filename: glOcclusionQueryContext_src.cxx
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// Created by: drose (27Mar06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "pnotify.h"
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#include "dcast.h"
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#include "mutexHolder.h"
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TypeHandle CLP(OcclusionQueryContext)::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: GLOcclusionQueryContext::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CLP(OcclusionQueryContext)::
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~CLP(OcclusionQueryContext)() {
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if (_index != 0) {
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// Tell the GSG to recycle this index when it gets around to it.
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CLP(GraphicsStateGuardian) *glgsg;
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DCAST_INTO_V(glgsg, _gsg);
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MutexHolder holder(glgsg->_lock);
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glgsg->_deleted_queries.push_back(_index);
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_index = 0;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLOcclusionQueryContext::is_answer_ready
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// Access: Public, Virtual
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// Description: Returns true if the query's answer is ready, false
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// otherwise. If this returns false, the application
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// must continue to poll until it returns true.
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//
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// It is only valid to call this from the draw thread.
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////////////////////////////////////////////////////////////////////
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bool CLP(OcclusionQueryContext)::
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is_answer_ready() const {
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CLP(GraphicsStateGuardian) *glgsg;
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DCAST_INTO_R(glgsg, _gsg, false);
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GLuint result;
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glgsg->_glGetQueryObjectuiv(_index, GL_QUERY_RESULT_AVAILABLE, &result);
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return (result != 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLOcclusionQueryContext::waiting_for_answer
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// Access: Public, Virtual
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// Description: Requests the graphics engine to expedite the pending
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// answer--the application is now waiting until the
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// answer is ready.
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//
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// It is only valid to call this from the draw thread.
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////////////////////////////////////////////////////////////////////
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void CLP(OcclusionQueryContext)::
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waiting_for_answer() {
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GLP(Flush)();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLOcclusionQueryContext::get_num_fragments
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// Access: Public, Virtual
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// Description: Returns the number of fragments (pixels) of the
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// specified geometry that passed the depth test.
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// If is_answer_ready() did not return true, this
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// function may block before it returns.
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//
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// It is only valid to call this from the draw thread.
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////////////////////////////////////////////////////////////////////
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int CLP(OcclusionQueryContext)::
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get_num_fragments() const {
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CLP(GraphicsStateGuardian) *glgsg;
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DCAST_INTO_R(glgsg, _gsg, 0);
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GLuint result;
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glgsg->_glGetQueryObjectuiv(_index, GL_QUERY_RESULT, &result);
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return result;
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}
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// Filename: glOcclusionQueryContext_src.h
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// Created by: drose (27Mar06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "pandabase.h"
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#include "occlusionQueryContext.h"
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class GraphicsStateGuardian;
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////////////////////////////////////////////////////////////////////
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// Class : GLOcclusionQueryContext
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_GL CLP(OcclusionQueryContext) : public OcclusionQueryContext {
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public:
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INLINE CLP(OcclusionQueryContext)(GraphicsStateGuardian *gsg);
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virtual ~CLP(OcclusionQueryContext)();
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virtual bool is_answer_ready() const;
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virtual void waiting_for_answer();
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virtual int get_num_fragments() const;
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GLuint _index;
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GraphicsStateGuardian *_gsg;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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OcclusionQueryContext::init_type();
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register_type(_type_handle, CLASSPREFIX_QUOTED "OcclusionQueryContext",
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OcclusionQueryContext::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glOcclusionQueryContext_src.I"
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