Shader stuff

This commit is contained in:
Josh Yelon 2005-09-05 05:10:26 +00:00
parent dcce3114c1
commit 5009048577
2 changed files with 24 additions and 1 deletions

View File

@ -43,6 +43,7 @@
#include "geomTristrips.h"
#include "geomTrifans.h"
#include "geomLinestrips.h"
#include "shader.h"
#include <algorithm>
#include <limits.h>
@ -413,6 +414,25 @@ void GraphicsStateGuardian::
release_geom(GeomContext *) {
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardian::prepare_shader
// Access: Public, Virtual
// Description: Compile a vertex/fragment shader body.
////////////////////////////////////////////////////////////////////
ShaderContext *GraphicsStateGuardian::
prepare_shader(Shader *shader) {
return (ShaderContext *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardian::release_shader
// Access: Public, Virtual
// Description: Releases the resources allocated by prepare_shader
////////////////////////////////////////////////////////////////////
void GraphicsStateGuardian::
release_shader(ShaderContext *sc) {
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsStateGuardian::prepare_vertex_buffer
// Access: Public, Virtual

View File

@ -45,10 +45,10 @@
#include "materialAttrib.h"
#include "lightAttrib.h"
#include "transparencyAttrib.h"
#include "shaderAttrib.h"
#include "config_display.h"
#include "geomMunger.h"
#include "geomVertexData.h"
#include "notify.h"
#include "pvector.h"
@ -139,6 +139,9 @@ public:
virtual GeomContext *prepare_geom(Geom *geom);
virtual void release_geom(GeomContext *gc);
virtual ShaderContext *prepare_shader(Shader *shader);
virtual void release_shader(ShaderContext *sc);
virtual VertexBufferContext *prepare_vertex_buffer(GeomVertexArrayData *data);
virtual void release_vertex_buffer(VertexBufferContext *vbc);