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@ -866,7 +866,7 @@ class LevelEditor(NodePath, PandaObject):
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# If nothing selected, just return
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if not self.selectedNPRoot:
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return
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# Next check to see if the selected object is a DNA object
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dnaObject = self.findDNANode(self.selectedNPRoot)
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# Nope, not a DNA object, just return
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@ -877,6 +877,9 @@ class LevelEditor(NodePath, PandaObject):
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if DNAClassEqual(dnaObject, DNA_FLAT_BUILDING):
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# FLAT BUILDING OPERATIONS
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menuMode, wallNum = self.getFlatBuildingMode(dnaObject)
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# Check menuMode
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if menuMode == None:
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return
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# Find appropriate target
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wall = self.getWall(dnaObject, wallNum)
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# Record bldg/wall
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@ -917,11 +920,11 @@ class LevelEditor(NodePath, PandaObject):
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# STREET OPERATIONS
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self.DNATarget = dnaObject
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menuMode = 'street_texture'
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# No valid menu mode, get the hell out of here!
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if menuMode == None:
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return
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# Now spawn apropriate menu task if menu selected
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self.activeMenu = self.getMenu(menuMode)
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# Set initial state
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@ -1000,6 +1003,8 @@ class LevelEditor(NodePath, PandaObject):
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menuMode = 'door_orientation'
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else:
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menuMode = 'door_texture'
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# MRM: Temp for now
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menuMode = None
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else:
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# Do window operations
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if direct.fControl:
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