Revert debug coloring
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@ -107,21 +107,18 @@ generate_block(unsigned short mx,
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// This is the number of vertices at the certain level.
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unsigned short lowblocksize = _block_size / level + 1;
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srand(time(NULL));
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for (int x = 0; x <= _block_size; x++) {
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for (int y = 0; y <= _block_size; y++) {
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if ((x % level) == 0 && (y % level) == 0) {
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if (_has_color_map) {
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//LVecBase4d color = _color_map.get_xel_a(int((mx * _block_size + x)
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/// double(_xsize) * _color_map.get_x_size()),
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// int((my * _block_size + y)
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// / double(_ysize) * _color_map.get_y_size()));
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//cwriter.add_data4f(LCAST(float, color));
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cwriter.add_data4f(rand() / float(RAND_MAX), rand() / float(RAND_MAX), rand() / float(RAND_MAX), 1);
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LVecBase4d color = _color_map.get_xel_a(int((mx * _block_size + x)
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/ double(_xsize) * _color_map.get_x_size()),
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int((my * _block_size + y)
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/ double(_ysize) * _color_map.get_y_size()));
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cwriter.add_data4f(LCAST(float, color));
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}
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float pval = get_pixel_value(mx, my, x, y);
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vwriter.add_data3f(x - 0.5 * _block_size, y - 0.5 * _block_size, pval);
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vwriter.add_data3f(x - 0.5 * _block_size, y - 0.5 * _block_size, get_pixel_value(mx, my, x, y));
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twriter.add_data2f((mx * _block_size + x) / double(_xsize - 1),
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(my * _block_size + y) / double(_ysize - 1));
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nwriter.add_data3f(get_normal(mx, my, x, y));
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