added CollisionHandlerFluidPusher

This commit is contained in:
Darren Ranalli 2007-08-24 19:22:25 +00:00
parent c9a30b710f
commit 56a1e82988
2 changed files with 7 additions and 2 deletions

View File

@ -12,12 +12,13 @@
#define SOURCES \
collisionEntry.I collisionEntry.h \
collisionGeom.I collisionGeom.h \
collisionHandler.h \
collisionHandler.I collisionHandler.h \
collisionHandlerEvent.I collisionHandlerEvent.h \
collisionHandlerFloor.I collisionHandlerFloor.h \
collisionHandlerGravity.I collisionHandlerGravity.h \
collisionHandlerPhysical.I collisionHandlerPhysical.h \
collisionHandlerPusher.I collisionHandlerPusher.h \
collisionHandlerFluidPusher.I collisionHandlerFluidPusher.h \
collisionHandlerQueue.h \
collisionDSSolid.I collisionDSSolid.h \
collisionInvSphere.I collisionInvSphere.h \
@ -47,6 +48,7 @@
collisionHandlerGravity.cxx \
collisionHandlerPhysical.cxx \
collisionHandlerPusher.cxx \
collisionHandlerFluidPusher.cxx \
collisionHandlerQueue.cxx \
collisionLevelStateBase.cxx \
collisionLevelState.cxx \
@ -70,12 +72,13 @@
#define INSTALL_HEADERS \
collisionEntry.I collisionEntry.h \
collisionGeom.I collisionGeom.h \
collisionHandler.h \
collisionHandler.I collisionHandler.h \
collisionHandlerEvent.I collisionHandlerEvent.h \
collisionHandlerFloor.I collisionHandlerFloor.h \
collisionHandlerGravity.I collisionHandlerGravity.h \
collisionHandlerPhysical.I collisionHandlerPhysical.h \
collisionHandlerPusher.I collisionHandlerPusher.h \
collisionHandlerFluidPusher.I collisionHandlerFluidPusher.h \
collisionHandlerQueue.h \
collisionDSSolid.I collisionDSSolid.h \
collisionInvSphere.I collisionInvSphere.h \

View File

@ -24,6 +24,7 @@
#include "collisionHandlerGravity.h"
#include "collisionHandlerPhysical.h"
#include "collisionHandlerPusher.h"
#include "collisionHandlerFluidPusher.h"
#include "collisionHandlerQueue.h"
#include "collisionDSSolid.h"
#include "collisionInvSphere.h"
@ -109,6 +110,7 @@ init_libcollide() {
CollisionHandlerGravity::init_type();
CollisionHandlerPhysical::init_type();
CollisionHandlerPusher::init_type();
CollisionHandlerFluidPusher::init_type();
CollisionHandlerQueue::init_type();
CollisionDSSolid::init_type();
CollisionInvSphere::init_type();