diff --git a/pandatool/src/mayaegg/mayaToEggConverter.cxx b/pandatool/src/mayaegg/mayaToEggConverter.cxx index 822a539e15..db2daddf1f 100644 --- a/pandatool/src/mayaegg/mayaToEggConverter.cxx +++ b/pandatool/src/mayaegg/mayaToEggConverter.cxx @@ -2308,8 +2308,9 @@ set_shader_attributes(EggPrimitive &primitive, const MayaShader &shader, // from the texture file. But the top textures may have to strip the alpha if (i!=shader._color.size()-1) { // read the _alpha_is_luminance to figure out env_type - if (!shader._alpha_is_luminance) - tex.set_env_type(EggTexture::ET_decal); + //if (!shader._alpha_is_luminance) + //tex.set_env_type(EggTexture::ET_decal); + tex.set_env_type((EggTexture::EnvType)shader._blend_type); // multitexture modulate mode may specify, desired alpha on/off if (!color_def->_alpha_is_luminance) tex.set_alpha_mode(EggRenderMode::AM_off); // Force alpha to be 'off'