linmath: Significant perf optimizations for decompose_matrix

This commit is contained in:
rdb 2024-10-19 11:52:10 +02:00
parent f50fef3744
commit 583f7366db
2 changed files with 108 additions and 24 deletions

View File

@ -327,12 +327,21 @@ unwind_yup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
xz = normalize(xz);
// Compute the rotation about the +Y (up) axis. This is yaw, or "heading".
FLOATTYPE heading = rad_2_deg(((FLOATTYPE)catan2(xz[0], xz[1])));
FLOATTYPE heading = catan2(xz[0], xz[1]);
// Unwind the heading, and continue.
FLOATNAME(LMatrix3) rot_y;
rot_y.set_rotate_mat_normaxis(-heading, FLOATNAME(LVector3)(0.0f, 1.0f, 0.0f),
CS_yup_right);
rot_y._m(0, 0) = xz[1];
rot_y._m(0, 1) = 0;
rot_y._m(0, 2) = xz[0];
rot_y._m(1, 0) = 0;
rot_y._m(1, 1) = 1;
rot_y._m(1, 2) = 0;
rot_y._m(2, 0) = -xz[0];
rot_y._m(2, 1) = 0;
rot_y._m(2, 2) = xz[1];
x = x * rot_y;
y = y * rot_y;
@ -343,12 +352,21 @@ unwind_yup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
yz = normalize(yz);
// Compute the rotation about the +X (right) axis. This is pitch.
FLOATTYPE pitch = rad_2_deg((FLOATTYPE)(-catan2(yz[0], yz[1])));
FLOATTYPE pitch = -catan2(yz[0], yz[1]);
// Unwind the pitch.
FLOATNAME(LMatrix3) rot_x;
rot_x.set_rotate_mat_normaxis(-pitch, FLOATNAME(LVector3)(1.0f, 0.0f, 0.0f),
CS_yup_right);
rot_x._m(0, 0) = 1;
rot_x._m(0, 1) = 0;
rot_x._m(0, 2) = 0;
rot_x._m(1, 0) = 0;
rot_x._m(1, 1) = yz[1];
rot_x._m(1, 2) = yz[0];
rot_x._m(2, 0) = 0;
rot_x._m(2, 1) = -yz[0];
rot_x._m(2, 2) = yz[1];
x = x * rot_x;
y = y * rot_x;
@ -359,12 +377,21 @@ unwind_yup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
xy = normalize(xy);
// Compute the rotation about the +Z (back) axis. This is roll.
FLOATTYPE roll = -rad_2_deg(((FLOATTYPE)catan2(xy[1], xy[0])));
FLOATTYPE roll = -catan2(xy[1], xy[0]);
// Unwind the roll from the axes, and continue.
FLOATNAME(LMatrix3) rot_z;
rot_z.set_rotate_mat_normaxis(roll, FLOATNAME(LVector3)(0.0f, 0.0f, 1.0f),
CS_yup_right);
rot_z._m(0, 0) = xy[0];
rot_z._m(0, 1) = -xy[1];
rot_z._m(0, 2) = 0;
rot_z._m(1, 0) = xy[1];
rot_z._m(1, 1) = xy[0];
rot_z._m(1, 2) = 0;
rot_z._m(2, 0) = 0;
rot_z._m(2, 1) = 0;
rot_z._m(2, 2) = 1;
x = x * rot_z;
y = y * rot_z;
@ -376,9 +403,9 @@ unwind_yup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
mat.set_row(2, z);
// Return the three rotation components.
hpr[0] = heading;
hpr[1] = pitch;
hpr[2] = roll;
hpr[0] = rad_2_deg(heading);
hpr[1] = rad_2_deg(pitch);
hpr[2] = rad_2_deg(roll);
}
/**
@ -402,12 +429,21 @@ unwind_zup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
xy = normalize(xy);
// Compute the rotation about the +Z (up) axis. This is yaw, or "heading".
FLOATTYPE heading = -rad_2_deg(((FLOATTYPE)catan2(xy[0], xy[1])));
FLOATTYPE heading = -catan2(xy[0], xy[1]);
// Unwind the heading, and continue.
FLOATNAME(LMatrix3) rot_z;
rot_z.set_rotate_mat_normaxis(-heading, FLOATNAME(LVector3)(0.0f, 0.0f, 1.0f),
CS_zup_right);
rot_z._m(0, 0) = xy[1];
rot_z._m(0, 1) = xy[0];
rot_z._m(0, 2) = 0;
rot_z._m(1, 0) = -xy[0];
rot_z._m(1, 1) = xy[1];
rot_z._m(1, 2) = 0;
rot_z._m(2, 0) = 0;
rot_z._m(2, 1) = 0;
rot_z._m(2, 2) = 1;
x = x * rot_z;
y = y * rot_z;
@ -418,12 +454,21 @@ unwind_zup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
yz = normalize(yz);
// Compute the rotation about the +X (right) axis. This is pitch.
FLOATTYPE pitch = rad_2_deg(((FLOATTYPE)catan2(yz[1], yz[0])));
FLOATTYPE pitch = catan2(yz[1], yz[0]);
// Unwind the pitch.
FLOATNAME(LMatrix3) rot_x;
rot_x.set_rotate_mat_normaxis(-pitch, FLOATNAME(LVector3)(1.0f, 0.0f, 0.0f),
CS_zup_right);
rot_x._m(0, 0) = 1;
rot_x._m(0, 1) = 0;
rot_x._m(0, 2) = 0;
rot_x._m(1, 0) = 0;
rot_x._m(1, 1) = yz[0];
rot_x._m(1, 2) = -yz[1];
rot_x._m(2, 0) = 0;
rot_x._m(2, 1) = yz[1];
rot_x._m(2, 2) = yz[0];
x = x * rot_x;
y = y * rot_x;
@ -434,12 +479,21 @@ unwind_zup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
xz = normalize(xz);
// Compute the rotation about the -Y (back) axis. This is roll.
FLOATTYPE roll = -rad_2_deg(((FLOATTYPE)catan2(xz[1], xz[0])));
FLOATTYPE roll = -catan2(xz[1], xz[0]);
// Unwind the roll from the axes, and continue.
FLOATNAME(LMatrix3) rot_y;
rot_y.set_rotate_mat_normaxis(-roll, FLOATNAME(LVector3)(0.0f, 1.0f, 0.0f),
CS_zup_right);
rot_y._m(0, 0) = xz[0];
rot_y._m(0, 1) = 0;
rot_y._m(0, 2) = -xz[1];
rot_y._m(1, 0) = 0;
rot_y._m(1, 1) = 1;
rot_y._m(1, 2) = 0;
rot_y._m(2, 0) = xz[1];
rot_y._m(2, 1) = 0;
rot_y._m(2, 2) = xz[0];
x = x * rot_y;
y = y * rot_y;
@ -451,9 +505,9 @@ unwind_zup_rotation(FLOATNAME(LMatrix3) &mat, FLOATNAME(LVecBase3) &hpr) {
mat.set_row(2, z);
// Return the three rotation components.
hpr[0] = heading;
hpr[1] = pitch;
hpr[2] = roll;
hpr[0] = rad_2_deg(heading);
hpr[1] = rad_2_deg(pitch);
hpr[2] = rad_2_deg(roll);
}
/**
@ -473,10 +527,12 @@ decompose_matrix(const FLOATNAME(LMatrix3) &mat,
cs = get_default_coordinate_system();
}
#ifdef _DEBUG
if (linmath_cat.is_debug()) {
linmath_cat.debug()
<< "decomposing " << mat << " via cs " << cs << "\n";
}
#endif
// Extract the rotation and scale, according to the coordinate system of
// choice.
@ -534,10 +590,12 @@ decompose_matrix(const FLOATNAME(LMatrix3) &mat,
return false;
}
#ifdef _DEBUG
if (linmath_cat.is_debug()) {
linmath_cat.debug()
<< "after unwind, mat is " << new_mat << "\n";
}
#endif
scale.set(new_mat(0, 0), new_mat(1, 1), new_mat(2, 2));

View File

@ -0,0 +1,26 @@
from panda3d import core
import pytest
@pytest.mark.parametrize("coordsys", (core.CS_zup_right, core.CS_yup_right, core.CS_zup_left, core.CS_yup_left))
def test_compose_matrix(coordsys):
scale = core.LVecBase3(1.2, 0.5, 2)
hpr = core.LVecBase3(45, -90, 12.5)
shear = core.LVecBase3(0, 0, 0)
mat = core.LMatrix3()
core.compose_matrix(mat, scale, shear, hpr, coordsys)
new_scale = core.LVecBase3()
new_hpr = core.LVecBase3()
new_shear = core.LVecBase3()
core.decompose_matrix(mat, new_scale, new_shear, new_hpr, coordsys)
assert new_scale.almost_equal(scale)
assert new_shear.almost_equal(shear)
quat = core.LQuaternion()
quat.set_hpr(hpr, coordsys)
new_quat = core.LQuaternion()
new_quat.set_hpr(new_hpr, coordsys)
assert quat.is_same_direction(new_quat)