avoiding div by zero
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cadc352145
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@ -40,10 +40,10 @@ class SfxPlayer:
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else:
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if SfxPlayer.UseInverseSquare:
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sd = d*self.distanceScale
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volume = min(1, 1 / (sd*sd))
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volume = min(1, 1 / (sd*sd or 1))
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#print d, sd, volume
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else:
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volume = 1 - (d / self.cutoffDistance)
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volume = 1 - (d / (self.cutoffDistance or 1))
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#print d, volume
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return volume
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