add load3DTexture(), loadCubeMap()
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@ -204,7 +204,50 @@ class Loader:
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texture = TexturePool.loadTexture(texturePath, alphaPath)
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return texture
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def load3DTexture(self, texturePattern):
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"""
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texturePattern is a string that contains a sequence of one or
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more '#' characters, which will be filled in with the sequence
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number.
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Returns a 3-D Texture object, suitable for rendering
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volumetric textures, if successful, or None if not.
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"""
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assert(Loader.notify.debug("Loading 3-D texture: %s" % (texturePattern) ))
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if phaseChecker:
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phaseChecker(texturePattern)
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texture = TexturePool.load3dTexture(texturePattern)
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return texture
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def loadCubeMap(self, texturePattern):
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"""
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texturePattern is a string that contains a sequence of one or
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more '#' characters, which will be filled in with the sequence
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number.
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Returns a six-face cube map Texture object if successful, or
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None if not.
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"""
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assert(Loader.notify.debug("Loading cube map: %s" % (texturePattern) ))
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if phaseChecker:
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phaseChecker(texturePattern)
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texture = TexturePool.loadCubeMap(texturePattern)
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return texture
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def unloadTexture(self, texture):
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""" Removes the previously-loaded texture from the cache, so
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that when the last reference to it is gone, it will be
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released. This also means that the next time the same texture
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is loaded, it will be re-read from disk (and duplicated in
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texture memory if there are still outstanding references to
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it).
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The texture parameter may be the return value of any previous
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call to loadTexture(), load3DTexture(), or loadCubeMap().
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"""
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assert(Loader.notify.debug("Unloading texture: %s" % (texture) ))
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TexturePool.releaseTexture(texture)
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