suppressed the annoying error message of getUV invalid parameter
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4d538297ef
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@ -1756,43 +1756,6 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
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// Go thru all the texture references for this primitive and set uvs
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mayaegg_cat.debug() << "shader->_color.size is " << shader->_color.size() << endl;
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mayaegg_cat.debug() << "primitive->tref.size is " << egg_poly->get_num_textures() << endl;
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/* old method
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for (int ti=0; ti< egg_poly->get_num_textures(); ++ti) {
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// get the eggTexture pointer
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EggTexture *tex_p = egg_poly->get_texture(ti);
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mayaegg_cat.debug() << "tex->uvset_name :" << tex_p->get_uv_name() << endl;
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// get the shader color def that matches this EggTexture
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for (size_t tj=0; tj< shader->_color.size(); ++tj) {
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color_def = shader->get_color_def(tj);
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if (color_def->_texture_name == tex_p->get_uv_name()) {
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mayaegg_cat.debug() << "matched colordef idx: " << tj << endl;
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break;
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}
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}
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mayaegg_cat.debug() << "color_def->uvset_name :" << color_def->_uvset_name << endl;
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uv_name = color_def->_uvset_name; // this is the name to look up by in maya
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if (uv_name == "default")
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uv_name = "map1";
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if (color_def->has_projection()) {
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// If the shader has a projection, use it instead of the
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// polygon's built-in UV's.
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vert.set_uv(tex_p->get_uv_name(),
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color_def->project_uv(p3d, centroid));
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} else {
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// Get the UV's from the polygon.
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float2 uvs;
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MString uv_mstring(uv_name.c_str());
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status = pi.getUV(i, uvs, &uv_mstring);
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if (!status) {
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status.perror("MItMeshPolygon::getUV");
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} else {
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vert.set_uv(tex_p->get_uv_name(), TexCoordd(uvs[0], uvs[1]));
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}
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}
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}
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*/
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for (size_t ti=0; ti< uvset_names.size(); ++ti) {
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// get the eggTexture pointer
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string colordef_uv_name = uvset_name= uvset_names[ti];
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@ -1819,11 +1782,13 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
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// Get the UV's from the polygon.
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float2 uvs;
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MString uv_mstring(uvset_name.c_str());
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status = pi.getUV(i, uvs, &uv_mstring);
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if (!status) {
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status.perror("MItMeshPolygon::getUV");
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} else {
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vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));
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if (pi.hasUVs(uv_mstring, &status)) {
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status = pi.getUV(i, uvs, &uv_mstring);
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if (!status) {
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status.perror("MItMeshPolygon::getUV");
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} else {
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vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));
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}
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}
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}
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}
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