suppressed the annoying error message of getUV invalid parameter

This commit is contained in:
Asad M. Zaman 2005-10-27 20:45:49 +00:00
parent 4d538297ef
commit 5c29aace8d
1 changed files with 7 additions and 42 deletions

View File

@ -1756,43 +1756,6 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
// Go thru all the texture references for this primitive and set uvs
mayaegg_cat.debug() << "shader->_color.size is " << shader->_color.size() << endl;
mayaegg_cat.debug() << "primitive->tref.size is " << egg_poly->get_num_textures() << endl;
/* old method
for (int ti=0; ti< egg_poly->get_num_textures(); ++ti) {
// get the eggTexture pointer
EggTexture *tex_p = egg_poly->get_texture(ti);
mayaegg_cat.debug() << "tex->uvset_name :" << tex_p->get_uv_name() << endl;
// get the shader color def that matches this EggTexture
for (size_t tj=0; tj< shader->_color.size(); ++tj) {
color_def = shader->get_color_def(tj);
if (color_def->_texture_name == tex_p->get_uv_name()) {
mayaegg_cat.debug() << "matched colordef idx: " << tj << endl;
break;
}
}
mayaegg_cat.debug() << "color_def->uvset_name :" << color_def->_uvset_name << endl;
uv_name = color_def->_uvset_name; // this is the name to look up by in maya
if (uv_name == "default")
uv_name = "map1";
if (color_def->has_projection()) {
// If the shader has a projection, use it instead of the
// polygon's built-in UV's.
vert.set_uv(tex_p->get_uv_name(),
color_def->project_uv(p3d, centroid));
} else {
// Get the UV's from the polygon.
float2 uvs;
MString uv_mstring(uv_name.c_str());
status = pi.getUV(i, uvs, &uv_mstring);
if (!status) {
status.perror("MItMeshPolygon::getUV");
} else {
vert.set_uv(tex_p->get_uv_name(), TexCoordd(uvs[0], uvs[1]));
}
}
}
*/
for (size_t ti=0; ti< uvset_names.size(); ++ti) {
// get the eggTexture pointer
string colordef_uv_name = uvset_name= uvset_names[ti];
@ -1819,11 +1782,13 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
// Get the UV's from the polygon.
float2 uvs;
MString uv_mstring(uvset_name.c_str());
status = pi.getUV(i, uvs, &uv_mstring);
if (!status) {
status.perror("MItMeshPolygon::getUV");
} else {
vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));
if (pi.hasUVs(uv_mstring, &status)) {
status = pi.getUV(i, uvs, &uv_mstring);
if (!status) {
status.perror("MItMeshPolygon::getUV");
} else {
vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));
}
}
}
}