Support getting FBO attachment with only 8 red bits
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@ -41,7 +41,7 @@ framebuffer-software #f
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# consistent with the other framebuffer requirements.
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depth-bits 1
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color-bits 1
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color-bits 1 1 1
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alpha-bits 0
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stencil-bits 0
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multisamples 0
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@ -138,6 +138,9 @@ get_default() {
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break;
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case 1:
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default_props.set_color_bits(color_bits[0]);
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default_props.set_red_bits(1);
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default_props.set_green_bits(1);
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default_props.set_blue_bits(1);
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break;
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case 3:
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default_props.set_color_bits(color_bits[0] + color_bits[1] + color_bits[2]);
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@ -649,13 +652,14 @@ setup_color_texture(Texture *tex) const {
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// as the below one would be generated dynamically by the GSG to reflect the
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// formats that are supported for render-to-texture.
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static const int num_formats = 13;
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static const int num_formats = 15;
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static const struct {
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unsigned char color_bits, red_bits, green_bits, blue_bits, alpha_bits;
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bool has_float;
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Texture::Format format;
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} formats[num_formats] = {
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// { 1, 1, 0, 0, 0, false, Texture::F_red},
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{ 1, 1, 0, 0, 0, false, Texture::F_red },
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{ 1, 1, 1, 0, 0, false, Texture::F_rg },
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{ 1, 1, 1, 1, 0, false, Texture::F_rgb },
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{ 1, 1, 1, 1, 1, false, Texture::F_rgba },
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{ 24, 8, 8, 8, 0, false, Texture::F_rgb8 },
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