changed attach physics node
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@ -251,7 +251,7 @@ class PhysicsWalker(DirectObject.DirectObject):
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self.phys.addLinearForce(self.avatarViscosity)
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self.phys.attachLinearIntegrator(LinearEulerIntegrator())
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self.phys.attachPhysicalnode(physicsActor.node())
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self.phys.attachPhysicalNode(physicsActor.node())
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self.acForce=LinearVectorForce(0.0, 0.0, 0.0)
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fn=ForceNode("avatarControls")
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@ -324,7 +324,7 @@ class ShipPilot(PhysicsWalker):
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self.phys.attachLinearIntegrator(LinearEulerIntegrator())
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self.phys.attachAngularIntegrator(AngularEulerIntegrator())
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self.phys.attachPhysicalnode(physicsActor.node())
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self.phys.attachPhysicalNode(physicsActor.node())
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if 0:
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self.momentumForce=LinearVectorForce(0.0, 0.0, 0.0)
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@ -50,8 +50,8 @@ class FallTest(NodePath):
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self.phys.attachLinearIntegrator(LinearEulerIntegrator())
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if 0:
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self.phys.attachAngularIntegrator(AngularEulerIntegrator())
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#self.phys.attachPhysicalnode(self.node())
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self.phys.attachPhysicalnode(self.actorNode)
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#self.phys.attachPhysicalNode(self.node())
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self.phys.attachPhysicalNode(self.actorNode)
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if 0:
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self.momentumForce=LinearVectorForce(0.0, 0.0, 0.0)
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@ -60,8 +60,8 @@ class RotationTest(NodePath):
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self.phys.attachLinearIntegrator(LinearEulerIntegrator())
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if 0:
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self.phys.attachAngularIntegrator(AngularEulerIntegrator())
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#self.phys.attachPhysicalnode(self.node())
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self.phys.attachPhysicalnode(self.actorNode)
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#self.phys.attachPhysicalNode(self.node())
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self.phys.attachPhysicalNode(self.actorNode)
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if 0:
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self.momentumForce=LinearVectorForce(0.0, 0.0, 0.0)
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