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@ -1719,26 +1719,26 @@ load_default_font() {
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}
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// Then, attempt to load the compiled-in font, if we have one.
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#ifdef COMPILE_IN_DEFAULT_FONT
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#ifdef HAVE_FREETYPE
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#ifdef COMPILE_IN_DEFAULT_FONT
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#ifdef HAVE_FREETYPE
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// Loading the compiled-in FreeType font is relatively easy.
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_default_font = new DynamicTextFont((const char *)default_font_data,
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default_font_size, 0);
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#else
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#else
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// The compiled-in Bam font requires creating a BamFile object to
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// decode it.
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string data((const char *)default_font_data, default_font_size);
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#ifdef HAVE_ZLIB
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#ifdef HAVE_ZLIB
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// The font data is stored compressed; decompress it on-the-fly.
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istringstream inz(data);
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IDecompressStream in(&inz, false);
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#else
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#else
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// The font data is stored uncompressed, so just load it.
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istringstream in(data);
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#endif // HAVE_ZLIB
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#endif // HAVE_ZLIB
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BamFile bam_file;
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if (bam_file.open_read(in, "default font stream")) {
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@ -1748,6 +1748,6 @@ load_default_font() {
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}
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}
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#endif // HAVE_FREETYPE
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#endif // COMPILE_IN_DEFAULT_FONT
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#endif // HAVE_FREETYPE
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#endif // COMPILE_IN_DEFAULT_FONT
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}
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