gobj: Fix Texture render_to_texture flag garbage after CData copy
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@ -26,6 +26,7 @@ INLINE PT(Texture) Texture::
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make_copy() const {
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PT(Texture) tex = make_copy_impl();
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CDWriter cdata_tex(tex->_cycler, true);
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cdata_tex->_render_to_texture = false;
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cdata_tex->inc_properties_modified();
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cdata_tex->inc_image_modified();
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cdata_tex->inc_simple_image_modified();
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@ -10710,6 +10710,7 @@ CData() {
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Texture::CData::
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CData(const Texture::CData ©) {
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_num_mipmap_levels_read = 0;
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_render_to_texture = copy._render_to_texture;
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do_assign(©);
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