Fixed a bug of creating wrong joint hierarchy
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b9f4cec283
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@ -121,6 +121,8 @@ public:
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TexTable _tex_tab;
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SurfaceTable _surface_tab;
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vector <MayaEggJoint *> _joint_list;
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int _start_frame;
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int _end_frame;
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int _frame_rate;
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@ -502,6 +504,9 @@ MayaEggJoint *MayaEggLoader::MakeJoint(EggGroup *joint, EggGroup *context)
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}
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_joint_tab[joint] = result;
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// [gjeon] since _joint_tab is not always properly sorted
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_joint_list.push_back(result);
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return result;
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}
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@ -1809,8 +1814,8 @@ bool MayaEggLoader::ConvertEggData(EggData *data, bool merge, bool model, bool a
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mayaloader_cat.spam() << "thickness from joints: " << thickness << endl;
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}
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thickness = thickness * 0.025;
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for (ji = _joint_tab.begin(); ji != _joint_tab.end(); ++ji) {
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MayaEggJoint *joint = (*ji).second;
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for (unsigned int i=0; i<_joint_list.size(); i++) {
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MayaEggJoint *joint = _joint_list[i];
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if (mayaloader_cat.is_spam()) {
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mayaloader_cat.spam() << "creating a joint: " << joint->_egg_joint->get_name() << endl;
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}
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