oops, overly optimistic frame rate reporting
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@ -306,15 +306,10 @@ main(int argc, char *argv[]) {
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// Tick the clock once so we won't count the time spent loading up
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// files, above, in our frame rate average.
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ClockObject::get_global_clock()->tick();
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start_time = ClockObject::get_global_clock()->get_frame_time();
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start_frame_count = ClockObject::get_global_clock()->get_frame_count();
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// This is our main update loop. Loop here until someone
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// (e.g. event_esc) sets run_flag to false.
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ClockObject *clock = ClockObject::get_global_clock();
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while (run_flag) {
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clock->tick();
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traverse_data_graph(data_root);
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event_handler.process_events();
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engine->render_frame();
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