diff --git a/pandatool/src/maya/mayaShaderColorDef.cxx b/pandatool/src/maya/mayaShaderColorDef.cxx index b3e83c13f9..96e2aa872c 100644 --- a/pandatool/src/maya/mayaShaderColorDef.cxx +++ b/pandatool/src/maya/mayaShaderColorDef.cxx @@ -45,7 +45,7 @@ MayaShaderColorDef() { _has_texture = false; _texture_name = ""; - _uvset_name = "map1"; + _uvset_name = "default"; _projection_type = PT_off; _map_uvs = NULL; diff --git a/pandatool/src/mayaegg/mayaToEggConverter.cxx b/pandatool/src/mayaegg/mayaToEggConverter.cxx index 0bb4bb5df1..1d68f192fc 100644 --- a/pandatool/src/mayaegg/mayaToEggConverter.cxx +++ b/pandatool/src/mayaegg/mayaToEggConverter.cxx @@ -1770,6 +1770,8 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path, } mayaegg_cat.debug() << "color_def->uvset_name :" << color_def->_uvset_name << endl; uv_name = color_def->_uvset_name; // this is the name to look up by in maya + if (uv_name == "default") + uv_name = "map1"; if (color_def->has_projection()) { // If the shader has a projection, use it instead of the