remove make_graphics_window
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4baac59b9e
commit
657fa9a4c2
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@ -185,10 +185,12 @@ class ShowBase(DirectObject.DirectObject):
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is closed cleanly, so that we free system resources, restore
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the desktop and keyboard functionality, etc.
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"""
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# Temporary try .. except for new window code
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try:
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# Temporary try .. except for new window code
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# new window code
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self.graphicsEngine.removeAllWindows()
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except:
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# old window code
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for win in self.winList:
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win.closeWindow()
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del self.win
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@ -213,17 +215,36 @@ class ShowBase(DirectObject.DirectObject):
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self.pipe = makeGraphicsPipe()
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self.pipeList.append(self.pipe)
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chanConfig = makeGraphicsWindow(self.graphicsEngine, self.pipe, self.render)
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# Temporary try .. except for new window code.
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try:
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# old window code
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chanConfig = makeGraphicsWindow(self.graphicsEngine, self.pipe, self.render)
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except:
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# new window code
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chanString = self.config.GetString('chan-config', 'single')
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chanConfig = ChanConfig(self.graphicsEngine, self.pipe, chanString,
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self.render)
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win = chanConfig.getWin()
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# Adjust some of the window properties.
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props = WindowProperties()
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windowTitle = self.config.GetString("window-title", "");
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if windowTitle:
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props.setTitle(windowTitle)
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win.requestProperties(props)
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if self.win == None:
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self.win = win
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self.winList.append(win)
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# temporary try..except to support new window code
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try:
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# temporary try..except to support new window code
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# new window code
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self.graphicsEngine.addWindow(win)
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except:
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# old window code
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pass
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self.getCameras(chanConfig)
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@ -95,36 +95,6 @@ make_graphics_pipe() {
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return main_pipe;
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}
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ChanConfig
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make_graphics_window(GraphicsEngine *engine, GraphicsPipe *pipe,
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const NodePath &render) {
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PT(GraphicsWindow) main_win;
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ChanCfgOverrides override;
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std::string conf = config_showbase.GetString("chan-config", chan_config);
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// Now use ChanConfig to create the window.
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#ifdef NEW_WINDOW_CODE
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ChanConfig chan_config(engine, pipe, conf, render, override);
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#else // NEW_WINDOW_CODE
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override.setField(ChanCfgOverrides::Mask,
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((unsigned int)(W_DOUBLE|W_DEPTH)));
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std::string title = config_showbase.GetString("window-title", window_title);
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override.setField(ChanCfgOverrides::Title, title);
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ChanConfig chan_config(pipe, conf, render, override);
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#endif // NEW_WINDOW_CODE
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main_win = chan_config.get_win();
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assert(main_win != (GraphicsWindow*)0L);
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return chan_config;
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}
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// Throw the "NewFrame" event in the C++ world. Some of the lerp code
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// depends on receiving this.
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void
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@ -43,10 +43,6 @@ BEGIN_PUBLISH
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EXPCL_DIRECT DSearchPath &get_particle_path();
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EXPCL_DIRECT PT(GraphicsPipe) make_graphics_pipe();
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EXPCL_DIRECT ChanConfig
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make_graphics_window(GraphicsEngine *engine, GraphicsPipe *pipe,
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const NodePath &render);
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EXPCL_DIRECT void throw_new_frame();
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EXPCL_DIRECT void take_snapshot(GraphicsWindow *win, const string &name);
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