tinysdgl -> sdl
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@ -616,12 +616,13 @@
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// Similar to MIN_GL_VERSION, above.
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#define MIN_MESA_VERSION 1 1
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// Experimental: TinySDGL, a variant on TinyGL ported to SDL. Used
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// for fast but cheesy software rendering.
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#define TINYSDGL_IPATH
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#define TINYSDGL_LPATH
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#define TINYSDGL_LIBS TinySDGL TinyGLU SDL
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#defer HAVE_TINYSDGL $[libtest $[TINYSDGL_LPATH],$[TINYSDGL_LIBS]]
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// We are experimenting with integrating TinyGL for fast but cheesy
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// software rendering. Presently, this requires SDL for window
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// management.
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#define SDL_IPATH
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#define SDL_LPATH
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#define SDL_LIBS SDL
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#defer HAVE_SDL $[libtest $[SDL_LPATH],$[SDL_LIBS]]
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// Is the Chromium remote-rendering library installed, and where?
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// This should include libcr_opengl32.
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@ -127,11 +127,11 @@
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#define gl_framework $[GL_FRAMEWORK]
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#endif
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#if $[HAVE_TINYSDGL]
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#define tinysdgl_ipath $[wildcard $[TINYSDGL_IPATH]]
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#define tinysdgl_lpath $[wildcard $[TINYSDGL_LPATH]]
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#define tinysdgl_cflags $[TINYSDGL_CFLAGS]
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#define tinysdgl_libs $[TINYSDGL_LIBS]
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#if $[HAVE_SDL]
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#define sdl_ipath $[wildcard $[SDL_IPATH]]
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#define sdl_lpath $[wildcard $[SDL_LPATH]]
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#define sdl_cflags $[SDL_CFLAGS]
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#define sdl_libs $[SDL_LIBS]
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#endif
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#if $[HAVE_MESA]
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