reword comment a little
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@ -865,8 +865,8 @@ remove_invalid_primitives(bool recurse) {
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// get_connected_shading().
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//
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// It may be a good idea to call
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// remove_unused_vertices() at the same time, to
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// establish the correct connectivity.
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// remove_unused_vertices() as well, to establish the
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// correct connectivity between common vertices.
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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clear_connected_shading() {
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