bullet: Fix `BulletAllHitsRayResult::empty()` compiler warning
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@ -18,10 +18,7 @@
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INLINE BulletAllHitsRayResult BulletAllHitsRayResult::
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empty() {
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btVector3 from;
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btVector3 to;
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return BulletAllHitsRayResult(from, to, CollideMask::all_on());
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return BulletAllHitsRayResult(btVector3(0, 0, 0), btVector3(0, 0, 0), CollideMask::all_on());
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}
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/**
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