add floor and dupefloor
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@ -80,6 +80,13 @@ egg-object-type-tube <Collide> { Tube descend }
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egg-object-type-trigger <Collide> { Polyset descend intangible }
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egg-object-type-trigger-sphere <Collide> { Sphere descend intangible }
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# "floor" and "dupefloor" define the nodes in question as floor
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# polygons. dupefloor means to duplicate the geometry first so that
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# the same polygons serve both as visible geometry and as collision
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# polygons.
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egg-object-type-floor <Collide> { Polyset descend level }
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egg-object-type-dupefloor <Collide> { Polyset keep descend level }
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# "bubble" puts an invisible bubble around an object, but does not
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# otherwise remove the geometry.
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egg-object-type-bubble <Collide> { Sphere keep descend }
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