fix typo
This commit is contained in:
parent
50f2f777d5
commit
6b012b7cb6
|
|
@ -3009,7 +3009,7 @@ do_issue_texture() {
|
|||
D3DTTFF_COUNT2);
|
||||
} else {
|
||||
LMatrix4f m = LCAST(float, tex_mat->get_mat());
|
||||
_d3d_device->SetTransform(get_tex_mat_sym(si), (D3DMATRIX *)mf.get_data());
|
||||
_d3d_device->SetTransform(get_tex_mat_sym(si), (D3DMATRIX *)m.get_data());
|
||||
DWORD transform_flags = texcoord_dimensions;
|
||||
if (m.get_col(3) != LVecBase4(0.0f, 0.0f, 0.0f, 1.0f)) {
|
||||
// If we have a projected texture matrix, we also need to
|
||||
|
|
|
|||
Loading…
Reference in New Issue