fix texture caching
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@ -3271,7 +3271,6 @@ do_assign(const Texture ©) {
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_border_color = copy._border_color;
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_compression = copy._compression;
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_match_framebuffer_format = copy._match_framebuffer_format;
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_post_load_store_cache = false;
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_quality_level = copy._quality_level;
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_ram_image_compression = copy._ram_image_compression;
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_ram_images = copy._ram_images;
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