CMake: Configure: Add cross-platform (openGL) Nvidia Cg support.

This commit is contained in:
kestred 2013-12-08 20:59:17 -07:00
parent d03d5125a0
commit 6fe7b59801
2 changed files with 192 additions and 57 deletions

185
cmake/modules/FindCg.cmake Normal file
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@ -0,0 +1,185 @@
# Filename: FindCg.cmake
#
# Usage:
# find_package(Cg [REQUIRED] [QUIET])
#
# It sets the following variables:
# FOUND_CG - system has NvidiaCg
# CG_IPATH - the NvidiaCg include directory
# CG_LPATH - the NvidiaCg library directory
# CG_LIBS - the Cg components found
#
# FOUND_CGGL - system has CgGL
# CGGL_IPATH - the CgGL include directory
# CGGL_LPATH - the CgGL library directory
# CGGL_LIBS - the CgGL components found
#
### Define macros to find each sublibrary ###
# Find Cg for OpenGL
macro(find_cggl)
if(CGGL_LPATH AND CGGL_IPATH)
# If its cached, we don't need to refind it
set(FOUND_CGGL TRUE)
if(WIN32)
set(CGGL_LIBS cgGL.lib)
else()
set(CGGL_LIBS CgGL)
endif()
else()
# Find the include directory
find_path(CGGL_IPATH
NAMES "cgGL.h"
PATHS "C:/Program Files/Cg"
"C:/Program Files/NVIDIA Corporation/Cg/include"
"/usr/include"
"/usr/local/include"
"/opt/Cg"
"/opt/nvidia-cg-toolkit/include" # Gentoo
PATH_SUFFIXES "" "Cg"
DOC "The path to NvidiaCg's include directory."
)
# Find the library directory
find_library(CGGL_LIBRARY
NAMES "CgGL" "libCgGL"
PATHS "C:/Program Files/Cg"
"C:/Program Files/NVIDIA Corporation/Cg"
"/usr"
"/usr/local"
"/opt/Cg"
"/opt/nvidia-cg-toolkit" # Gentoo
PATH_SUFFIXES "" "lib" "lib32" "lib64"
)
get_filename_component(CGGL_LIBRARY_DIR "${CGGL_LIBRARY}" PATH)
set(CGGL_LPATH "${CGGL_LIBRARY_DIR}" CACHE PATH "The path to the CgGL library directory.") # Library path
unset(CGGL_LIBRARY_DIR)
unset(CGGL_LIBRARY CACHE)
# Check if we have everything we need
if(CGGL_IPATH AND CGGL_LPATH)
set(CGGL_FOUND TRUE)
if(WIN32)
set(CGGL_LIBS cgGL.lib)
else()
set(CGGL_LIBS CgGL)
endif()
endif()
mark_as_advanced(CGGL_IPATH)
mark_as_advanced(CGGL_LPATH)
endif()
endmacro()
# Find Cg for DirectX 8
macro(find_cgdx8)
endmacro()
# Find Cg for DirectX 9
macro(find_cgdx9)
endmacro()
# Find Cg for DirectX 10
macro(find_cgdx10)
endmacro()
# Find base Nvidia Cg
if(CG_LPATH AND CG_IPATH)
# If its cached, we don't need to refind it
set(FOUND_CG TRUE)
if(WIN32)
set(CG_LIBS cg.lib)
else()
set(CG_LIBS Cg)
endif()
find_cggl()
find_cgdx8()
find_cgdx9()
find_cgdx10()
else()
# On OSX default to using the framework version of Cg.
if(APPLE)
include(${CMAKE_ROOT}/Modules/CMakeFindFrameworks.cmake)
set(CG_INCLUDES)
cmake_find_frameworks(Cg)
if(Cg_FRAMEWORKS)
foreach(dir ${Cg_FRAMEWORKS})
set(CG_INCLUDES ${CG_INCLUDES} ${dir}/Headers ${dir}/PrivateHeaders)
endforeach(dir)
unset(Cg_FRAMEWORKS)
# Find the include dir
find_path(CG_IPATH
NAMES "cg.h"
PATHS ${CG_INCLUDES}
DOC "The path to NvidiaCg's include directory."
)
unset(CG_INCLUDES)
# Set the library dir (TODO: Check the correctness on Mac OS X)
set(CG_LPATH "/Library/Frameworks/Cg.framework" CACHE PATH "The path to NvidiaCg's library directory.")
endif()
else()
# Find the include directory
find_path(CG_IPATH
NAMES "cg.h"
PATHS "C:/Program Files/Cg"
"C:/Program Files/NVIDIA Corporation/Cg/include"
"/usr/include"
"/usr/local/include"
"/opt/Cg"
"/opt/nvidia-cg-toolkit/include" # Gentoo
PATH_SUFFIXES "" "Cg"
DOC "The path to NvidiaCg's include directory."
)
# Find the library directory
find_library(CG_LIBRARY
NAMES "Cg" "libCg"
PATHS "C:/Program Files/Cg"
"C:/Program Files/NVIDIA Corporation/Cg"
"/usr"
"/usr/local"
"/opt/Cg"
"/opt/nvidia-cg-toolkit" # Gentoo
PATH_SUFFIXES "" "lib" "lib32" "lib64"
)
get_filename_component(CG_LIBRARY_DIR "${CG_LIBRARY}" PATH)
set(CG_LPATH "${CG_LIBRARY_DIR}" CACHE PATH "The path to NvidiaCG's library directory.") # Library path
unset(CG_LIBRARY_DIR)
unset(CG_LIBRARY CACHE)
endif()
# Check if we have everything we need
if(CG_IPATH AND CG_LPATH)
set(CG_FOUND TRUE)
if(WIN32)
set(CG_LIBS cg.lib)
else()
set(CG_LIBS Cg)
endif()
find_cggl()
find_cgdx8()
find_cgdx9()
find_cgdx10()
endif()
mark_as_advanced(CG_IPATH)
mark_as_advanced(CG_LPATH)
endif()

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@ -62,66 +62,16 @@ config_package(FFTW COMMENT "fftw")
find_package(Squish)
config_package(SQUISH COMMENT "squish")
# Find and configure Cg library
find_package(Cg)
config_package(CG COMMENT "Nvidia Cg Shading Langauge")
config_package(CGGL COMMENT "Cg OpenGL API")
config_package(CGDX8 COMMENT "Cg DX8 API")
config_package(CGDX9 COMMENT "Cg DX9 API")
config_package(CGDX10 COMMENT "Cg DX10 API")
if(FOUND_CG)
set(USE_CG TRUE CACHE BOOL "If true, compile Panda3D with Nvidia Cg")
if(USE_CG)
set(HAVE_CG TRUE)
endif()
endif()
if(HAVE_CG)
message(STATUS "+ Nvidia Cg High Level Shading Language")
else()
message(STATUS "- Did not find Nvidia Cg High Level Shading Language")
endif()
if(FOUND_CGGL)
set(USE_CGGL TRUE CACHE BOOL "If true, compile Panda3D with Cg OpenGL API")
if(USE_CGGL)
set(HAVE_CGGL TRUE)
endif()
endif()
if(HAVE_CGGL)
message(STATUS "+ Cg OpenGL API")
else()
message(STATUS "- Did not find Cg OpenGL API")
endif()
if(FOUND_CGDX8)
set(USE_CGDX8 TRUE CACHE BOOL "If true, compile Panda3D with Cg DX8 API")
if(USE_CGDX8)
set(HAVE_CGDX8 TRUE)
endif()
endif()
if(HAVE_CGDX8)
message(STATUS "+ Cg DX8 API")
else()
message(STATUS "- Did not find Cg DX8 API")
endif()
if(FOUND_CGDX9)
set(USE_CGDX9 TRUE CACHE BOOL "If true, compile Panda3D with Cg DX9 API")
if(USE_CGDX9)
set(HAVE_CGDX9 TRUE)
endif()
endif()
if(HAVE_CGDX9)
message(STATUS "+ Cg DX9 API")
else()
message(STATUS "- Did not find Cg DX9 API")
endif()
if(FOUND_CGDX10)
set(USE_CGDX10 TRUE CACHE BOOL "If true, compile Panda3D with Cg DX10 API")
if(USE_CGDX10)
set(HAVE_CGDX10 TRUE)
endif()
endif()
if(HAVE_CGDX10)
message(STATUS "+ Cg DX10 API")
else()
message(STATUS "- Did not find Cg DX10 API")
endif()
if(FOUND_VRPN)
set(USE_VRPN TRUE CACHE BOOL "If true, compile Panda3D with VRPN")