fixes a bug with multiple mayacopy; doesn't work with referenced files though
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7d3829ceb6
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70cc513ea8
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@ -42,7 +42,6 @@
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////////////////////////////////////////////////////////////////////
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MayaCopy::
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MayaCopy() {
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_curr_idx = 0;
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set_program_description
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("mayacopy copies one or more Maya .mb files into a "
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"CVS source hierarchy. "
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@ -87,6 +86,7 @@ run() {
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SourceFiles::iterator fi;
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for (fi = _source_files.begin(); fi != _source_files.end(); ++fi) {
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_curr_idx = 0;
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ExtraData ed;
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ed._type = FT_maya;
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@ -224,10 +224,10 @@ copy_maya_file(const Filename &source, const Filename &dest,
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CVSSourceTree::FilePath path =
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_tree.choose_directory(filename.get_basename(), dir, _force, _interactive);
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Filename new_filename = path.get_rel_from(dir);
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string execString = "file -loadReference \"" + _replace_prefix[_curr_idx++] + "RN\" -type \"mayaBinary\" -options \"v=0\" \"" + new_filename.to_os_generic() + "\";";
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maya_cat.info() << "executing command: " << execString << "\n";
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_exec_string = "file -loadReference \"" + _replace_prefix[_curr_idx++] + "RN\" -type \"mayaBinary\" -options \"v=0\" \"" + new_filename.to_os_generic() + "\";";
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maya_cat.info() << "executing command: " << _exec_string << "\n";
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//MGlobal::executeCommand("file -loadReference \"mtpRN\" -type \"mayaBinary\" -options \"v=0\" \"m_t_pear_zero.mb\";");
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status = MGlobal::executeCommand(MString(execString.c_str()));
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status = MGlobal::executeCommand(MString(_exec_string.c_str()));
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}
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// Get all the shaders so we can determine the set of textures.
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@ -256,6 +256,15 @@ copy_maya_file(const Filename &source, const Filename &dest,
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for (ref_index = 0; ref_index < num_refs; ref_index++) {
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//maya_cat.info() << "refs filename: " << refs[ref_index].asChar() << "\n";
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//maya_cat.info() << "os_specific filename: " << Filename::from_os_specific(refs[ref_index].asChar()) << "\n";
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//maya_cat.info() << "-----------exec_string = " << _exec_string << endl;
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string original("loadReference");
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string replace("unloadReference");
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size_t index = _exec_string.find("loadReference");
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_exec_string.replace(index, original.length(), replace, 0, replace.length());
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maya_cat.info() << "executing command: " << _exec_string << "\n";
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status = MGlobal::executeCommand(MString(_exec_string.c_str()));
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Filename filename =
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_path_replace->convert_path(Filename::from_os_specific(refs[ref_index].asChar()));
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@ -75,6 +75,8 @@ private:
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int _curr_idx;
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vector_string _replace_prefix;
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string _exec_string;
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PT(MayaApi) _maya;
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MayaShaders _shaders;
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};
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