Took out borders in a couple configurations. Added comments.

This commit is contained in:
khillesl 2001-08-21 18:20:47 +00:00
parent 3141f00890
commit 710ec924bd
2 changed files with 8 additions and 2 deletions

View File

@ -247,6 +247,12 @@ void ChanConfig::chan_eval(GraphicsWindow* win, WindowItem& W, LayoutItem& L,
dr->set_camera(cam);
_display_region.push_back(dr);
SetupFOV fov = (*k).getFOV();
// The distinction between ConsoleSize and DisplaySize
// is to handle display regions with orientations that
// are rotated 90 degrees left or right. For example,
// the model shop cave (LAIR) uses projectors on their
// sides, so that what's horizontal on the console is
// vertical in the cave (Display).
float xConsoleSize = xsize*(v2.right()-v2.left());
float yConsoleSize = ysize*(v2.top()-v2.bottom());
float xDisplaySize, yDisplaySize;

View File

@ -55,9 +55,9 @@
4 setup-mono-plain 5 setup-mono-plain))
(720 640) #t #t))
(mono-modelcave-pipe0 (layout2x2-vflip-2last ((0 setup-mono-cave 1 setup-mono-cave
2 setup-mono-cave)) (1280 1440) #t #t))
2 setup-mono-cave)) (1280 1440) #f #t))
(mono-modelcave-pipe1 (layout1x2 ((0 setup-mono-cave 1 setup-mono-cave))
(640 960) #t #t))
(640 960) #f #f))
(mono-cave (layout3x2 ((0 setup-mono-cave 1 setup-mono-cave
2 setup-mono-cave 3 setup-mono-cave
4 setup-mono-cave 5 setup-mono-cave))