Took out borders in a couple configurations. Added comments.
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@ -247,6 +247,12 @@ void ChanConfig::chan_eval(GraphicsWindow* win, WindowItem& W, LayoutItem& L,
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dr->set_camera(cam);
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_display_region.push_back(dr);
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SetupFOV fov = (*k).getFOV();
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// The distinction between ConsoleSize and DisplaySize
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// is to handle display regions with orientations that
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// are rotated 90 degrees left or right. For example,
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// the model shop cave (LAIR) uses projectors on their
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// sides, so that what's horizontal on the console is
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// vertical in the cave (Display).
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float xConsoleSize = xsize*(v2.right()-v2.left());
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float yConsoleSize = ysize*(v2.top()-v2.bottom());
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float xDisplaySize, yDisplaySize;
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@ -55,9 +55,9 @@
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4 setup-mono-plain 5 setup-mono-plain))
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(720 640) #t #t))
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(mono-modelcave-pipe0 (layout2x2-vflip-2last ((0 setup-mono-cave 1 setup-mono-cave
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2 setup-mono-cave)) (1280 1440) #t #t))
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2 setup-mono-cave)) (1280 1440) #f #t))
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(mono-modelcave-pipe1 (layout1x2 ((0 setup-mono-cave 1 setup-mono-cave))
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(640 960) #t #t))
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(640 960) #f #f))
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(mono-cave (layout3x2 ((0 setup-mono-cave 1 setup-mono-cave
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2 setup-mono-cave 3 setup-mono-cave
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4 setup-mono-cave 5 setup-mono-cave))
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