From 731bee5f24de897438bcd1cd3517208b6c7f8ddc Mon Sep 17 00:00:00 2001 From: Joe Shochet Date: Mon, 28 Feb 2005 19:34:18 +0000 Subject: [PATCH] guard on NodePath constructor, and not under hidden --- direct/src/distributed/DistributedNodeAI.py | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/direct/src/distributed/DistributedNodeAI.py b/direct/src/distributed/DistributedNodeAI.py index 6f704509d1..c67c268fa4 100644 --- a/direct/src/distributed/DistributedNodeAI.py +++ b/direct/src/distributed/DistributedNodeAI.py @@ -4,10 +4,15 @@ from direct.distributed import DistributedObjectAI class DistributedNodeAI(DistributedObjectAI.DistributedObjectAI, NodePath): def __init__(self, air, name=None): - DistributedObjectAI.DistributedObjectAI.__init__(self, air) - if name is None: - name = self.__class__.__name__ - NodePath.__init__(self, hidden.attachNewNode(name)) + # Be careful not to create multiple NodePath objects + try: + self.DistributedNodeAI_initialized + except: + self.DistributedNodeAI_initialized = 1 + DistributedObjectAI.DistributedObjectAI.__init__(self, air) + if name is None: + name = self.__class__.__name__ + NodePath.__init__(self, name) def delete(self): if not self.isEmpty():