tests: Add unit tests for color blending
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87c8aa8c90
commit
74360ccd78
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@ -71,7 +71,7 @@ def color_region(request, graphics_pipe):
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'host',
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0,
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host_fbprops,
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core.WindowProperties.size(32, 32),
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core.WindowProperties.size(8, 8),
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core.GraphicsPipe.BF_refuse_window,
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)
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engine.open_windows()
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@ -89,7 +89,7 @@ def color_region(request, graphics_pipe):
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'buffer',
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0,
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fbprops,
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core.WindowProperties.size(32, 32),
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core.WindowProperties.size(8, 8),
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core.GraphicsPipe.BF_refuse_window,
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host.gsg,
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host
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@ -111,7 +111,7 @@ def color_region(request, graphics_pipe):
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engine.remove_window(buffer)
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def render_color_pixel(region, state, vertex_color=None):
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def render_color_pixel(region, state, vertex_color=None, clear_color=(0, 0, 0, 1)):
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"""Renders a fragment using the specified render settings, and returns the
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resulting color value."""
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@ -163,13 +163,17 @@ def render_color_pixel(region, state, vertex_color=None):
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region.active = True
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region.camera = camera
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color_texture = core.Texture("color")
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region.window.add_render_texture(color_texture,
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core.GraphicsOutput.RTM_copy_ram,
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core.GraphicsOutput.RTP_color)
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region.window.set_clear_color(clear_color)
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try:
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color_texture = core.Texture("color")
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region.window.add_render_texture(color_texture,
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core.GraphicsOutput.RTM_copy_ram,
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core.GraphicsOutput.RTP_color)
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region.window.engine.render_frame()
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region.window.clear_render_textures()
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region.window.engine.render_frame()
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finally:
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region.window.clear_render_textures()
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region.window.set_clear_color((0, 0, 0, 1))
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col = core.LColor()
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color_texture.peek().lookup(col, 0.5, 0.5)
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@ -184,6 +188,104 @@ def test_color_write_mask(color_region):
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assert result == (0, 1, 0, 1)
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OP_NAMES = ['zero', 'one',
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'incoming_color', 'one_minus_incoming_color',
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'fbuffer_color', 'one_minus_fbuffer_color',
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'incoming_alpha', 'one_minus_incoming_alpha',
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'fbuffer_alpha', 'one_minus_fbuffer_alpha',
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'constant_color', 'one_minus_constant_color',
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'constant_alpha', 'one_minus_constant_alpha'
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]
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@pytest.mark.parametrize('op_name_a', OP_NAMES)
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@pytest.mark.parametrize('op_name_b', OP_NAMES)
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def test_color_blend_add(color_region, op_name_a, op_name_b):
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fbuffer = core.LColor(0.2, 0.4, 0.6, 0.8)
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incoming = core.LColor(0.3, 0.5, 0.7, 0.1)
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const = core.LColor(0.0, 1.0, 0.5, 0.25)
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op_a = getattr(core.ColorBlendAttrib, 'O_' + op_name_a)
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op_b = getattr(core.ColorBlendAttrib, 'O_' + op_name_b)
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state = core.RenderState.make(
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core.ColorAttrib.make_flat(incoming),
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core.ColorBlendAttrib.make(core.ColorBlendAttrib.M_add, op_a, op_b, const),
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)
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# Calculate what it should be.
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def calc_op(op):
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if op == core.ColorBlendAttrib.O_zero:
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return core.LColor(0.0)
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if op == core.ColorBlendAttrib.O_one:
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return core.LColor(1.0)
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if op == core.ColorBlendAttrib.O_incoming_color:
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return incoming
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if op == core.ColorBlendAttrib.O_one_minus_incoming_color:
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return core.LColor(1.0) - incoming
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if op == core.ColorBlendAttrib.O_fbuffer_color:
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return fbuffer
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if op == core.ColorBlendAttrib.O_one_minus_fbuffer_color:
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return core.LColor(1.0) - fbuffer
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if op == core.ColorBlendAttrib.O_incoming_alpha:
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return core.LColor(incoming.w)
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if op == core.ColorBlendAttrib.O_one_minus_incoming_alpha:
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return core.LColor(1.0 - incoming.w)
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if op == core.ColorBlendAttrib.O_fbuffer_alpha:
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return core.LColor(fbuffer.w)
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if op == core.ColorBlendAttrib.O_one_minus_fbuffer_alpha:
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return core.LColor(1.0 - fbuffer.w)
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if op == core.ColorBlendAttrib.O_constant_color:
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return const
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if op == core.ColorBlendAttrib.O_one_minus_constant_color:
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return core.LColor(1.0) - const
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if op == core.ColorBlendAttrib.O_constant_alpha:
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return core.LColor(const.w)
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if op == core.ColorBlendAttrib.O_one_minus_constant_alpha:
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return core.LColor(1.0 - const.w)
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term_a = core.LColor(incoming)
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term_a.componentwise_mult(calc_op(op_a))
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term_b = core.LColor(fbuffer)
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term_b.componentwise_mult(calc_op(op_b))
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expected = term_a + term_b
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expected = expected.fmax(core.LColor(0)).fmin(core.LColor(1))
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result = render_color_pixel(color_region, state, clear_color=fbuffer)
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assert result.almost_equal(expected, FUZZ)
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@pytest.mark.parametrize('rgb_mode', ['min', 'max'])
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@pytest.mark.parametrize('alpha_mode', ['min', 'max'])
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def test_color_blend_min_max(color_region, rgb_mode, alpha_mode):
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fbuffer = core.LColor(0.2, 0.5, 0.6, 0.8)
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incoming = core.LColor(0.3, 0.4, 0.7, 0.1)
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# Note that operands are ignored for M_min and M_max
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state = core.RenderState.make(
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core.ColorAttrib.make_flat(incoming),
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core.ColorBlendAttrib.make(
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getattr(core.ColorBlendAttrib, 'M_' + rgb_mode),
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core.ColorBlendAttrib.O_one,
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core.ColorBlendAttrib.O_one,
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getattr(core.ColorBlendAttrib, 'M_' + alpha_mode),
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core.ColorBlendAttrib.O_one,
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core.ColorBlendAttrib.O_one,
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),
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)
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if rgb_mode == 'min':
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expected = fbuffer.fmin(incoming)
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elif rgb_mode == 'max':
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expected = fbuffer.fmax(incoming)
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if rgb_mode != alpha_mode:
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if alpha_mode == 'min':
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expected.w = min(fbuffer.w, incoming.w)
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elif alpha_mode == 'max':
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expected.w = max(fbuffer.w, incoming.w)
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result = render_color_pixel(color_region, state, clear_color=fbuffer)
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assert result.almost_equal(expected, FUZZ)
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def test_color_empty(color_region, shader_attrib, material_attrib):
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state = core.RenderState.make(
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shader_attrib,
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@ -317,6 +419,7 @@ def test_color_transparency(color_region, shader_attrib, light_attrib):
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)
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result = render_color_pixel(color_region, state)
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assert result.x == pytest.approx(0.75, 0.1)
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assert result.w == pytest.approx(1.0, 0.1)
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def test_color_transparency_flat(color_region, shader_attrib, light_attrib):
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@ -333,6 +436,7 @@ def test_color_transparency_flat(color_region, shader_attrib, light_attrib):
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)
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result = render_color_pixel(color_region, state)
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assert result.x == pytest.approx(0.75, 0.1)
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assert result.w == pytest.approx(1.0, 0.1)
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def test_color_transparency_vertex(color_region, shader_attrib, light_attrib):
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@ -349,6 +453,7 @@ def test_color_transparency_vertex(color_region, shader_attrib, light_attrib):
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)
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result = render_color_pixel(color_region, state, vertex_color=(1, 1, 1, 0.5))
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assert result.x == pytest.approx(0.75, 0.1)
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assert result.w == pytest.approx(1.0, 0.1)
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def test_color_transparency_no_light(color_region, shader_attrib):
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@ -363,6 +468,7 @@ def test_color_transparency_no_light(color_region, shader_attrib):
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)
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result = render_color_pixel(color_region, state)
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assert result.x == pytest.approx(1.0, 0.1)
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assert result.w == pytest.approx(1.0, 0.1)
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def test_texture_occlusion(color_region):
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