tests: Add unit tests for color blending

This commit is contained in:
rdb 2026-01-29 21:02:00 +01:00
parent 87c8aa8c90
commit 74360ccd78
1 changed files with 115 additions and 9 deletions

View File

@ -71,7 +71,7 @@ def color_region(request, graphics_pipe):
'host',
0,
host_fbprops,
core.WindowProperties.size(32, 32),
core.WindowProperties.size(8, 8),
core.GraphicsPipe.BF_refuse_window,
)
engine.open_windows()
@ -89,7 +89,7 @@ def color_region(request, graphics_pipe):
'buffer',
0,
fbprops,
core.WindowProperties.size(32, 32),
core.WindowProperties.size(8, 8),
core.GraphicsPipe.BF_refuse_window,
host.gsg,
host
@ -111,7 +111,7 @@ def color_region(request, graphics_pipe):
engine.remove_window(buffer)
def render_color_pixel(region, state, vertex_color=None):
def render_color_pixel(region, state, vertex_color=None, clear_color=(0, 0, 0, 1)):
"""Renders a fragment using the specified render settings, and returns the
resulting color value."""
@ -163,13 +163,17 @@ def render_color_pixel(region, state, vertex_color=None):
region.active = True
region.camera = camera
color_texture = core.Texture("color")
region.window.add_render_texture(color_texture,
core.GraphicsOutput.RTM_copy_ram,
core.GraphicsOutput.RTP_color)
region.window.set_clear_color(clear_color)
try:
color_texture = core.Texture("color")
region.window.add_render_texture(color_texture,
core.GraphicsOutput.RTM_copy_ram,
core.GraphicsOutput.RTP_color)
region.window.engine.render_frame()
region.window.clear_render_textures()
region.window.engine.render_frame()
finally:
region.window.clear_render_textures()
region.window.set_clear_color((0, 0, 0, 1))
col = core.LColor()
color_texture.peek().lookup(col, 0.5, 0.5)
@ -184,6 +188,104 @@ def test_color_write_mask(color_region):
assert result == (0, 1, 0, 1)
OP_NAMES = ['zero', 'one',
'incoming_color', 'one_minus_incoming_color',
'fbuffer_color', 'one_minus_fbuffer_color',
'incoming_alpha', 'one_minus_incoming_alpha',
'fbuffer_alpha', 'one_minus_fbuffer_alpha',
'constant_color', 'one_minus_constant_color',
'constant_alpha', 'one_minus_constant_alpha'
]
@pytest.mark.parametrize('op_name_a', OP_NAMES)
@pytest.mark.parametrize('op_name_b', OP_NAMES)
def test_color_blend_add(color_region, op_name_a, op_name_b):
fbuffer = core.LColor(0.2, 0.4, 0.6, 0.8)
incoming = core.LColor(0.3, 0.5, 0.7, 0.1)
const = core.LColor(0.0, 1.0, 0.5, 0.25)
op_a = getattr(core.ColorBlendAttrib, 'O_' + op_name_a)
op_b = getattr(core.ColorBlendAttrib, 'O_' + op_name_b)
state = core.RenderState.make(
core.ColorAttrib.make_flat(incoming),
core.ColorBlendAttrib.make(core.ColorBlendAttrib.M_add, op_a, op_b, const),
)
# Calculate what it should be.
def calc_op(op):
if op == core.ColorBlendAttrib.O_zero:
return core.LColor(0.0)
if op == core.ColorBlendAttrib.O_one:
return core.LColor(1.0)
if op == core.ColorBlendAttrib.O_incoming_color:
return incoming
if op == core.ColorBlendAttrib.O_one_minus_incoming_color:
return core.LColor(1.0) - incoming
if op == core.ColorBlendAttrib.O_fbuffer_color:
return fbuffer
if op == core.ColorBlendAttrib.O_one_minus_fbuffer_color:
return core.LColor(1.0) - fbuffer
if op == core.ColorBlendAttrib.O_incoming_alpha:
return core.LColor(incoming.w)
if op == core.ColorBlendAttrib.O_one_minus_incoming_alpha:
return core.LColor(1.0 - incoming.w)
if op == core.ColorBlendAttrib.O_fbuffer_alpha:
return core.LColor(fbuffer.w)
if op == core.ColorBlendAttrib.O_one_minus_fbuffer_alpha:
return core.LColor(1.0 - fbuffer.w)
if op == core.ColorBlendAttrib.O_constant_color:
return const
if op == core.ColorBlendAttrib.O_one_minus_constant_color:
return core.LColor(1.0) - const
if op == core.ColorBlendAttrib.O_constant_alpha:
return core.LColor(const.w)
if op == core.ColorBlendAttrib.O_one_minus_constant_alpha:
return core.LColor(1.0 - const.w)
term_a = core.LColor(incoming)
term_a.componentwise_mult(calc_op(op_a))
term_b = core.LColor(fbuffer)
term_b.componentwise_mult(calc_op(op_b))
expected = term_a + term_b
expected = expected.fmax(core.LColor(0)).fmin(core.LColor(1))
result = render_color_pixel(color_region, state, clear_color=fbuffer)
assert result.almost_equal(expected, FUZZ)
@pytest.mark.parametrize('rgb_mode', ['min', 'max'])
@pytest.mark.parametrize('alpha_mode', ['min', 'max'])
def test_color_blend_min_max(color_region, rgb_mode, alpha_mode):
fbuffer = core.LColor(0.2, 0.5, 0.6, 0.8)
incoming = core.LColor(0.3, 0.4, 0.7, 0.1)
# Note that operands are ignored for M_min and M_max
state = core.RenderState.make(
core.ColorAttrib.make_flat(incoming),
core.ColorBlendAttrib.make(
getattr(core.ColorBlendAttrib, 'M_' + rgb_mode),
core.ColorBlendAttrib.O_one,
core.ColorBlendAttrib.O_one,
getattr(core.ColorBlendAttrib, 'M_' + alpha_mode),
core.ColorBlendAttrib.O_one,
core.ColorBlendAttrib.O_one,
),
)
if rgb_mode == 'min':
expected = fbuffer.fmin(incoming)
elif rgb_mode == 'max':
expected = fbuffer.fmax(incoming)
if rgb_mode != alpha_mode:
if alpha_mode == 'min':
expected.w = min(fbuffer.w, incoming.w)
elif alpha_mode == 'max':
expected.w = max(fbuffer.w, incoming.w)
result = render_color_pixel(color_region, state, clear_color=fbuffer)
assert result.almost_equal(expected, FUZZ)
def test_color_empty(color_region, shader_attrib, material_attrib):
state = core.RenderState.make(
shader_attrib,
@ -317,6 +419,7 @@ def test_color_transparency(color_region, shader_attrib, light_attrib):
)
result = render_color_pixel(color_region, state)
assert result.x == pytest.approx(0.75, 0.1)
assert result.w == pytest.approx(1.0, 0.1)
def test_color_transparency_flat(color_region, shader_attrib, light_attrib):
@ -333,6 +436,7 @@ def test_color_transparency_flat(color_region, shader_attrib, light_attrib):
)
result = render_color_pixel(color_region, state)
assert result.x == pytest.approx(0.75, 0.1)
assert result.w == pytest.approx(1.0, 0.1)
def test_color_transparency_vertex(color_region, shader_attrib, light_attrib):
@ -349,6 +453,7 @@ def test_color_transparency_vertex(color_region, shader_attrib, light_attrib):
)
result = render_color_pixel(color_region, state, vertex_color=(1, 1, 1, 0.5))
assert result.x == pytest.approx(0.75, 0.1)
assert result.w == pytest.approx(1.0, 0.1)
def test_color_transparency_no_light(color_region, shader_attrib):
@ -363,6 +468,7 @@ def test_color_transparency_no_light(color_region, shader_attrib):
)
result = render_color_pixel(color_region, state)
assert result.x == pytest.approx(1.0, 0.1)
assert result.w == pytest.approx(1.0, 0.1)
def test_texture_occlusion(color_region):