fix render order for wait bars
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parent
1a5ef405a3
commit
7683032977
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@ -153,13 +153,14 @@ xform(const LMatrix4f &mat) {
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// Access: Public
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// Description: Generates geometry representing a frame of the
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// indicated size, and parents it to the indicated node,
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// with a scene graph sort order of -1.
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// with the indicated scene graph sort order.
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//
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// The return value is the generated NodePath, if any,
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// or an empty NodePath if nothing is generated.
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////////////////////////////////////////////////////////////////////
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NodePath PGFrameStyle::
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generate_into(const NodePath &parent, const LVecBase4f &frame) {
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generate_into(const NodePath &parent, const LVecBase4f &frame,
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int sort) {
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PT(PandaNode) new_node;
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LPoint2f center((frame[0] + frame[1]) / 2.0f,
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@ -204,7 +205,7 @@ generate_into(const NodePath &parent, const LVecBase4f &frame) {
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}
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// Adding the node to the parent keeps the reference count.
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return parent.attach_new_node(new_node);
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return parent.attach_new_node(new_node, sort);
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}
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////////////////////////////////////////////////////////////////////
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@ -75,7 +75,8 @@ PUBLISHED:
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public:
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bool xform(const LMatrix4f &mat);
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NodePath generate_into(const NodePath &parent, const LVecBase4f &frame);
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NodePath generate_into(const NodePath &parent, const LVecBase4f &frame,
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int sort = 0);
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private:
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PT(PandaNode) generate_flat_geom(const LVecBase4f &frame);
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@ -177,7 +177,10 @@ update() {
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frac = max(min(frac, 1.0f), 0.0f);
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bar_frame[1] = bar_frame[0] + frac * (bar_frame[1] - bar_frame[0]);
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_bar = _bar_style.generate_into(root, bar_frame);
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_bar = _bar_style.generate_into(root, bar_frame, 1);
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// Make sure the bar is rendered after the frame.
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_bar.set_bin("fixed", 1);
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}
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// Indicate that the bar is current for this state.
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