do not load font until it is actually needed
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parent
04304b1e20
commit
7753bf7e24
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@ -8,9 +8,18 @@ import DirectUtil
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class OnScreenDebug:
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def __init__(self):
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self.enabled = config.GetBool("on-screen-debug-enabled", 0)
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self.onScreenText = None
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self.frame = 0
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self.text = ""
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self.data = {}
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def load(self):
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if self.onScreenText:
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return
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fontPath = config.GetString("on-screen-debug-font", "cmtt12")
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fontScale = config.GetFloat("on-screen-debug-font-scale", 0.05)
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self.enabled = config.GetBool("on-screen-debug-enabled", 0)
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font = loader.loadFont(fontPath)
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if not font.isValid():
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print "failed to load OnScreenDebug font", fontPath
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@ -21,13 +30,12 @@ class OnScreenDebug:
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mayChange = 1, font = font)
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# Make sure readout is never lit or drawn in wireframe
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DirectUtil.useDirectRenderStyle(self.onScreenText)
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self.frame = 0
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self.text = ""
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self.data = {}
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def render(self):
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if not self.enabled:
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return
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if not self.onScreenText:
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self.load()
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self.onScreenText.clearText()
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for k, v in self.data.items():
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if v[0] == self.frame:
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@ -49,7 +57,8 @@ class OnScreenDebug:
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def clear(self):
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self.text = ""
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self.onScreenText.clearText()
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if self.onScreenText:
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self.onScreenText.clearText()
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def add(self, key, value):
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self.data[key] = (self.frame, value)
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