freeze joint functionality

This commit is contained in:
Zachary Pavlov 2007-05-29 22:08:49 +00:00
parent e6e7a3e4a9
commit 777c080b9e
1 changed files with 61 additions and 12 deletions

View File

@ -159,6 +159,7 @@ class Actor(DirectObject, NodePath):
self.__sortedLODNames = []
self.__animControlDict = {}
self.__controlJoints = {}
self.__frozenJoints = {}
self.__subpartsComplete = False
@ -310,6 +311,14 @@ class Actor(DirectObject, NodePath):
otherCopy = other.copyTo(self)
self.setGeomNode(otherCopy.getChild(0))
# copy the switches for lods
self.switches = other.switches
self.__LODNode = self.find('**/+LODNode')
self.__hasLOD = 0
if (not self.__LODNode.isEmpty()):
self.__hasLOD = 1
# copy the part dictionary from other
self.__copyPartBundles(other)
self.__copySubpartDict(other)
@ -318,12 +327,6 @@ class Actor(DirectObject, NodePath):
# copy the anim dictionary from other
self.__copyAnimControls(other)
# copy the switches for lods
self.switches = other.switches
self.__LODNode = self.find('**/+LODNode')
self.__hasLOD = 0
if (not self.__LODNode.isEmpty()):
self.__hasLOD = 1
def __cmp__(self, other):
# Actor inherits from NodePath, which inherits a definition of
@ -630,7 +633,7 @@ class Actor(DirectObject, NodePath):
specific geometry to. Returns 'None' if not found
"""
if self.__LODNode:
lod = self.__LODNode.find("**/" + str(lodName))
lod = self.__LODNode.find("**/%s"%lodName)
if lod.isEmpty():
return None
else:
@ -1041,6 +1044,35 @@ class Actor(DirectObject, NodePath):
return node
#This is an alternate method to control joints, which can be copied
#This function is optimal in a non control jointed actor
def freezeJoint(self, partName, jointName, lodName="lodRoot", pos=Vec3(0,0,0), hpr=Vec3(0,0,0), scale=Vec3(1,1,1)):
mat=Mat4(TransformState.makePosHprScale(pos,hpr,scale).getMat())
partBundleDict = self.__partBundleDict.get(lodName)
if not partBundleDict:
Actor.notify.warning("no lod named: %s" % (lodName))
return None
subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
partDef = partBundleDict.get(subpartDef.truePartName)
if partDef:
bundle = partDef.partBundle
else:
Actor.notify.warning("no part named %s!" % (partName))
return None
joint = bundle.findChild(jointName)
if joint == None:
Actor.notify.warning("no joint named %s!" % (jointName))
return None
if self.__frozenJoints.has_key(bundle.this):
self.__frozenJoints[bundle.this][jointName] = mat
else:
self.__frozenJoints[bundle.this] = { jointName: mat }
def instance(self, path, partName, jointName, lodName="lodRoot"):
"""instance(self, NodePath, string, string, key="lodRoot")
Instance a nodePath to an actor part at a joint called jointName"""
@ -1625,7 +1657,7 @@ class Actor(DirectObject, NodePath):
self.gotName = 1
# we rename this node to make Actor copying easier
bundleNP.node().setName(Actor.partPrefix + partName)
bundleNP.node().setName("%s%s"%(Actor.partPrefix,partName))
if (self.__partBundleDict.has_key(lodName) == 0):
# make a dictionary to store these parts in
@ -1636,7 +1668,7 @@ class Actor(DirectObject, NodePath):
if (lodName!="lodRoot"):
# parent to appropriate node under LOD switch
bundleNP.reparentTo(self.__LODNode.find("**/" + str(lodName)))
bundleNP.reparentTo(self.__LODNode.find("**/%s"%lodName))
else:
bundleNP.reparentTo(self.__geomNode)
@ -1884,7 +1916,6 @@ class Actor(DirectObject, NodePath):
# copy of the bundle hierarchy, so we don't modify other
# Actors that share the same bundle.
animBundle = animBundle.copyBundle()
for jointName, node in controlDict.items():
if node:
joint = animBundle.makeChildDynamic(jointName)
@ -1893,6 +1924,21 @@ class Actor(DirectObject, NodePath):
else:
Actor.notify.error("controlled joint %s is not present" % jointName)
#fix any other joints in place
fixDict = self.__frozenJoints.get(bundle.this, None)
if fixDict:
# Before we apply any control joints, we have to make a
# copy of the bundle hierarchy, so we don't modify other
# Actors that share the same bundle.
animBundle = animBundle.copyBundle()
for jointName,mat in fixDict.items():
joint = animBundle.makeChildDynamic(jointName)
if joint:
joint.setValue(mat)
else:
Actor.notify.error("controlled joint %s is not present" % jointName)
# bind anim
animControl = bundle.bindAnim(animBundle, -1, subpartDef.subset)
@ -1918,7 +1964,7 @@ class Actor(DirectObject, NodePath):
if lodName == 'lodRoot':
partLod = self
else:
partLod = self.find("**/" + lodName)
partLod = self.find("**/%s"%lodName)
if partLod.isEmpty():
Actor.notify.warning("no lod named: %s" % (lodName))
return None
@ -1929,11 +1975,14 @@ class Actor(DirectObject, NodePath):
assert partDef.partBundleNP.node().getNumBundles() == 1
# find the part in our tree
bundleNP = partLod.find("**/" + Actor.partPrefix + partName)
bundleNP = partLod.find("**/%s%s"%(Actor.partPrefix,partName))
if (bundleNP != None):
# store the part bundle
assert bundleNP.node().getNumBundles() == 1
bundle = bundleNP.node().getBundle(0)
otherFixed=other.__frozenJoints.get(partDef.partBundle.this,None)
if(otherFixed):
self.__frozenJoints[bundle.this]=otherFixed
self.__partBundleDict[lodName][partName] = Actor.PartDef(bundleNP, bundle, model)
else:
Actor.notify.error("lod: %s has no matching part: %s" %