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@ -617,6 +617,7 @@ setup_points(const LPoint3f *begin, const LPoint3f *end) {
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nassertv(_points.size() >= 3);
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#ifndef NDEBUG
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/*
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// Now make sure the points define a convex polygon.
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if (is_concave()) {
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collide_cat.error() << "Invalid concave CollisionPolygon defined:\n";
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@ -627,8 +628,8 @@ setup_points(const LPoint3f *begin, const LPoint3f *end) {
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collide_cat.error(false)
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<< " normal " << normal << " with length " << normal.length() << "\n";
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_points.clear();
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nassertv(false);
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}
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*/
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#endif
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// Now average up all the points to get the median. This is the
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@ -140,7 +140,7 @@ RenderRelation *framerate_arc = (RenderRelation*)0L;
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PT_NamedNode framerate_node;
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PT(GraphicsLayer) framerate_layer;
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PT_Node framerate_font;
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PT(TextFont) framerate_font;
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PT(TextNode) framerate_text;
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Loader loader;
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@ -502,9 +502,10 @@ void setup_framerate(void) {
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dr->set_camera(cam2d);
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// load the font
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framerate_font = loader.load_sync("cmtt12");
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PT_Node font_model = loader.load_sync("cmtt12");
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if (framerate_font != (NamedNode *)0L) {
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if (font_model != (NamedNode *)0L) {
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framerate_font = new TextFont(font_model);
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framerate_text = new TextNode("framerate_text");
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new RenderRelation(framerate_node, framerate_text);
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@ -512,7 +513,7 @@ void setup_framerate(void) {
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LMatrix4f::translate_mat(-0.95, 0.0, 0.95);
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framerate_text->set_transform(mat);
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framerate_text->set_font(framerate_font.p());
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framerate_text->set_font(framerate_font);
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framerate_text->set_card_color(0.5, 0.5, 0.5, 0.5);
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framerate_text->set_card_as_margin(0.5, 0.5, 0.2, 0.2);
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framerate_text->set_frame_color(1., 0., 0., 1.);
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@ -207,7 +207,7 @@ GuiLabel* GuiLabel::make_simple_texture_label(Texture* texture) {
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return ret;
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}
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GuiLabel* GuiLabel::make_simple_text_label(const string& text, Node* font,
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GuiLabel* GuiLabel::make_simple_text_label(const string& text, TextFont* font,
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Texture* tex) {
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GuiLabel* ret = new GuiLabel();
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ret->_type = SIMPLE_TEXT;
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@ -19,6 +19,7 @@
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// label-ish behavior for GUI objects (labels, buttons, rollovers)
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class GuiManager;
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class TextFont;
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class EXPCL_PANDA GuiLabel : public TypedReferenceCount {
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PUBLISHED:
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@ -70,7 +71,7 @@ PUBLISHED:
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virtual ~GuiLabel(void);
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static GuiLabel* make_simple_texture_label(Texture*);
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static GuiLabel* make_simple_text_label(const string&, Node*,
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static GuiLabel* make_simple_text_label(const string&, TextFont*,
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Texture* = (Texture*)0L);
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static GuiLabel* make_simple_card_label(void);
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static GuiLabel* make_null_label(void);
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@ -73,6 +73,21 @@ thaw() {
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return _freeze_level;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_font
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// Access: Published
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// Description: Sets the font that will be used when making text.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_font(Node *font_node) {
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if (font_node == (Node *)NULL) {
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_font = (TextFont *)NULL;
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} else {
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_font = new TextFont(font_node);
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}
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rebuild(true);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_font
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// Access: Published
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@ -46,6 +46,7 @@ PUBLISHED:
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INLINE int get_freeze_level() const;
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INLINE int thaw();
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INLINE void set_font(Node *font_node);
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INLINE void set_font(TextFont *font);
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INLINE TextFont *get_font() const;
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