From 7896127dfd3078181c33a5030f2d29d3a3ba6ba8 Mon Sep 17 00:00:00 2001 From: Jason Yeung Date: Wed, 3 Jan 2007 02:06:00 +0000 Subject: [PATCH] - Remove the reversed controls --- direct/src/controls/ShipPilot2.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/direct/src/controls/ShipPilot2.py b/direct/src/controls/ShipPilot2.py index c72e308f04..1209ea88ad 100755 --- a/direct/src/controls/ShipPilot2.py +++ b/direct/src/controls/ShipPilot2.py @@ -199,7 +199,7 @@ class ShipPilot2(PhysicsWalker): self.pusher = PhysicsCollisionHandler() self.pusher.setInPattern("enter%in") self.pusher.setOutPattern("exit%in") - + #self.pusher.addCollider(self.cSphereNodePath, self.avatarNodePath) if self.useBowSternSpheres: @@ -622,8 +622,8 @@ class ShipPilot2(PhysicsWalker): self.sailsDeployed = -1.0 self.__speed = self.ship.acceleration * self.sailsDeployed else: - self.__speed=(forward and -self.ship.acceleration) or \ - (reverse and self.ship.reverseAcceleration) + self.__speed=(forward and self.ship.acceleration) or \ + (reverse and -self.ship.reverseAcceleration) #self.__speed=(forward and min(dt*(self.__speed + self.ship.acceleration), self.ship.maxSpeed) or # reverse and min(dt*(self.__speed - self.ship.reverseAcceleration), self.ship.maxReverseSpeed))