export particle effects properly
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05f3511f52
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78bc1e00c3
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@ -120,7 +120,7 @@ protected:
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// This is a supporting class for iterating through all the arcs via
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// begin() .. end().
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class ForwardIterator {
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class EXPCL_PANDA ForwardIterator {
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public:
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INLINE_GRAPH ForwardIterator(ArcComponent *comp = NULL);
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INLINE_GRAPH NodeRelation *operator * () const;
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@ -118,7 +118,9 @@ set_from_node(const NodePath &node_path) {
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// Get the texture off the node. We use wrt() to determine the net
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// texture that's applied, based on all the arcs from the root; not
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// just the bottom arc.
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Texture *tex;
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Texture *tex = (Texture *)NULL;
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/*
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NodeTransitionWrapper ntw(TextureTransition::get_class_type());
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wrt(gnode, geom_node_path.begin(), geom_node_path.end(),
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(Node *)NULL, ntw, RenderRelation::get_class_type());
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@ -128,6 +130,19 @@ set_from_node(const NodePath &node_path) {
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tex = tt->get_texture();
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}
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}
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*/
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// Shoot, wrt() doesn't work across DLL's. Just walk through the
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// arcs.
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NodePath::iterator npi;
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for (npi = geom_node_path.begin(); npi != geom_node_path.end(); ++npi) {
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NodeRelation *arc = (*npi);
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const TextureTransition *tt;
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if (get_transition_into(tt, arc)) {
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if (tt->is_on()) {
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tex = tt->get_texture();
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}
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}
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}
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if (tex == (Texture *)NULL) {
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particlesystem_cat.error()
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