diff --git a/panda/src/glstuff/glShaderContext_src.cxx b/panda/src/glstuff/glShaderContext_src.cxx index f6115f2129..e7255f732f 100755 --- a/panda/src/glstuff/glShaderContext_src.cxx +++ b/panda/src/glstuff/glShaderContext_src.cxx @@ -1099,8 +1099,6 @@ update_shader_texture_bindings(ShaderContext *prev) { return; } - _glgsg->_glMemoryBarrier(GL_ALL_BARRIER_BITS); - #ifndef OPENGLES // First bind all the 'image units'; a bit of an esoteric OpenGL feature right now. int num_image_units = min(_glsl_img_inputs.size(), (size_t)_glgsg->_max_image_units);