Change to the ship collision spheres to prevent penetration with other ships. I made the spheres larger and further apart to better represent the ship.
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@ -194,7 +194,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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if 1:
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# Front sphere:
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self.cBowSphere = CollisionSphere(0.0, 35.0, -5.0, avatarRadius)
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self.cBowSphere = CollisionSphere(0.0, self.frontSphereOffset, -5.0, avatarRadius)
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cBowSphereNode = CollisionNode('SP.cBowSphereNode')
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cBowSphereNode.addSolid(self.cBowSphere)
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self.cBowSphereNodePath = self.avatarNodePath.attachNewNode(cBowSphereNode)
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@ -207,7 +207,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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self.pusher.addCollider(self.cBowSphereNodePath, self.avatarNodePath)
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# Back sphere:
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self.cSternSphere = CollisionSphere(0.0, -20.0, -5.0, avatarRadius)
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self.cSternSphere = CollisionSphere(0.0, self.backSphereOffset, -5.0, avatarRadius)
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cSternSphereNode = CollisionNode('SP.cSternSphereNode')
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cSternSphereNode.addSolid(self.cSternSphere)
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self.cSternSphereNodePath = self.avatarNodePath.attachNewNode(cSternSphereNode)
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@ -354,7 +354,8 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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self.floorBitmask = bitMask
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def initializeCollisions(self, collisionTraverser,
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avatarRadius = 1.4, floorOffset = 1.0, reach = 1.0):
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avatarRadius = 1.4, floorOffset = 1.0, reach = 1.0,
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frontSphereOffset = 35.0, backSphereOffset = -80.0):
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"""
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Set up the avatar collisions
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"""
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@ -363,6 +364,8 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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self.avatarRadius = avatarRadius
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self.floorOffset = floorOffset
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self.reach = reach
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self.frontSphereOffset = frontSphereOffset
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self.backSphereOffset = backSphereOffset
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def deleteCollisions(self):
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assert(self.debugPrint("deleteCollisions()"))
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