fill in initial value from node when it is initially set
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@ -187,6 +187,9 @@ set_value(const TransformState *value) {
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void AnimChannelMatrixDynamic::
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set_value_node(PandaNode *value_node) {
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_value_node = value_node;
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if (_value_node != (PandaNode *)NULL) {
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_value = _value_node->get_transform();
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}
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}
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@ -114,6 +114,10 @@ set_value_node(PandaNode *value_node) {
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}
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_value_node = value_node;
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if (_value_node != (PandaNode *)NULL) {
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_value = _value_node->get_transform();
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}
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}
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