fill in initial value from node when it is initially set

This commit is contained in:
David Rose 2006-10-30 21:16:16 +00:00
parent 3d24d4d003
commit 7d904403d3
2 changed files with 7 additions and 0 deletions

View File

@ -187,6 +187,9 @@ set_value(const TransformState *value) {
void AnimChannelMatrixDynamic::
set_value_node(PandaNode *value_node) {
_value_node = value_node;
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
}

View File

@ -114,6 +114,10 @@ set_value_node(PandaNode *value_node) {
}
_value_node = value_node;
if (_value_node != (PandaNode *)NULL) {
_value = _value_node->get_transform();
}
}