glsl: fix use of multiple p3d_TextureMatrix[] values
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@ -890,6 +890,7 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
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// Add it once for each index.
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for (bind._index = 0; bind._index < param_size; ++bind._index) {
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bind._id._seqno = p + bind._index;
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_shader->_mat_spec.push_back(bind);
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}
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_shader->_mat_deps |= bind._dep[0];
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